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Steam News5 June 20197y ago

New build is live! This is the one!

Thanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer!

Full notes

Full Sentinels update

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What changed

0 fixes1 addition0 changes0 removals
  • Fixes
addedThanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer! Tutorial improvements Added more videos to tooltips Flask and surgical strike no longer bypass armor Fix for loot crates and credit drops Added knockback when hit by enemy fire Adjusted time slow Medics now have healing beam, rather than bullets that somehow healed things Normal fire now destroys bullet shells, while critical hits shatter them for knockback damage. Fixes for reloading Adjusted fire rates on enemies that can fire UI and audio improvements And a bunch of small improvements and optimizations per usual. Have fun!

Sentinels changes

addedThanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer! Tutorial improvements Added more videos to tooltips Flask and surgical strike no longer bypass armor Fix for loot crates and credit drops Added knockback when hit by enemy fire Adjusted time slow Medics now have healing beam, rather than bullets that somehow healed things Normal fire now destroys bullet shells, while critical hits shatter them for knockback damage. Fixes for reloading Adjusted fire rates on enemies that can fire UI and audio improvements And a bunch of small improvements and optimizations per usual. Have fun!

Thanks to your feedbacks, we improved the features that we introduced last patch, and added lots of quality of life changes to go with our brand new trailer! Tutorial improvements Added more videos to tooltips Flask and surgical strike no longer bypass armor Fix for loot crates and credit drops Added knockback when hit by enemy fire Adjusted time slow Medics now have healing beam, rather than bullets that somehow healed things Normal fire now destroys bullet shells, while critical hits shatter them for knockback damage. Fixes for reloading Adjusted fire rates on enemies that can fire UI and audio improvements And a bunch of small improvements and optimizations per usual. Have fun!

Source

Steam News / 5 June 2019

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