Full notes
Full Sentinels update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Sentinels changes
Thanks to more feedback from you lovely lovely people, we added more stuff! Mostly QoL changes, and there are LOTS. Hope you enjoy, keep that feedback coming and we'll make even more improvements! Have fun!
Added first-time events and voice lines to shield activation and rebound fire
New levels now immediately begin with 'continue' button, instead of being returned to menu
Nerfed boop damage and increased cooldown
Entering/exiting gun now has a cooldown switching to the next gun. Once you leave your gun, you're locked out of that commander turret until fully reloaded. (You can still enter other commander guns!)
Fixed magnoball text
Increased Master Key drop
Added bubble explosions (under Founders only in options. You're a founder if you bought us in EA, congratulations!)
Improved UI
Fixed videos playing in loadout screen (more videos coming soon)
Fixed bug where meteor storm would hit player in FPS mode
Improved icons
Fix for main menu entry sorting
Fix for UI visual errors
Improved MGP movement
Fix for alarm noises playing too much when player is detected
Fix for quantum charge
Added unlockable for boost and shield unlock
Added indicator for when player can't launch from turrets
Units in formation will now activate from each other's weapons if any are attacked
Autoplay first mission from main menu if first run
Lowered level of items gained on loadout first use
Added ability to reboop if you have a quantum charge
And tons of little changes and optimizations per the norm.
Source
Changelog.gg summarizes and formats this update. How we read updates.
