Full notes
Full Sentinel Point Heroes update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Fixes
Sentinel Point Heroes changes
After some computer issues I am back online with some updates.
First off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'd like to see the latest updates.
Secondly, Sentinel Point Heroes is participating in the Steam Deckbuilder Fest tomorrow! In preparation for that here are a series of changes aimed to making the game more newcomer friendly with more to come:
Added a target to the rupture sidekick choice, so it is more clear who gets ruptured.
Added text mentioning you can save trainings for later.
Changed the text on Energy training to actually explain what it does.
Made the tooltip for the Recovery button explain what it does and removed some less useful information.
Simplified version numbers.
Add a line break to Twin Palm Strike so that it is clear what the condition is.
Made sidekick powers that were on recovery more clear when they triggered.
Expand the background circle of Hero Points and make the gaps between segments bigger. Changed the number on it from how much block to how many charges.
Reduced the amount of score you get by half in the tutorial.
Made it more clear when you can't use Hero Points and fixed a bug where you could activate them too early and not get block.
Made Exceed Your Limits more clear when you could use it.
Added a part in the tutorial explaining how turns function and when statuses are removed.
Improved the ordering of the tutorial popups.
Source
Changelog.gg summarizes and formats this update. How we read updates.
