HomeGamesUpdatesPricingMethodology
Steam News25 March 20242y ago

.25 - Making the game make sense

Hello everyone! After some computer issues I am back online with some updates. First off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'

Full notes

Full Sentinel Point Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix4 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
removedFirst off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'd like to see the latest updates.
addedAdded a target to the rupture sidekick choice, so it is more clear who gets ruptured.
addedAdded text mentioning you can save trainings for later.
changedChanged the text on Energy training to actually explain what it does.
removedMade the tooltip for the Recovery button explain what it does and removed some less useful information.
addedAdd a line break to Twin Palm Strike so that it is clear what the condition is.

Sentinel Point Heroes changes

removedFirst off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'd like to see the latest updates.
addedAdded a target to the rupture sidekick choice, so it is more clear who gets ruptured.
addedAdded text mentioning you can save trainings for later.
changedChanged the text on Energy training to actually explain what it does.
removedMade the tooltip for the Recovery button explain what it does and removed some less useful information.

After some computer issues I am back online with some updates.

First off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'd like to see the latest updates.

Secondly, Sentinel Point Heroes is participating in the Steam Deckbuilder Fest tomorrow! In preparation for that here are a series of changes aimed to making the game more newcomer friendly with more to come:

  • Added a target to the rupture sidekick choice, so it is more clear who gets ruptured.

  • Added text mentioning you can save trainings for later.

  • Changed the text on Energy training to actually explain what it does.

  • Made the tooltip for the Recovery button explain what it does and removed some less useful information.

  • Simplified version numbers.

  • Add a line break to Twin Palm Strike so that it is clear what the condition is.

  • Made sidekick powers that were on recovery more clear when they triggered.

  • Expand the background circle of Hero Points and make the gaps between segments bigger. Changed the number on it from how much block to how many charges.

  • Reduced the amount of score you get by half in the tutorial.

  • Made it more clear when you can't use Hero Points and fixed a bug where you could activate them too early and not get block.

  • Made Exceed Your Limits more clear when you could use it.

  • Added a part in the tutorial explaining how turns function and when statuses are removed.

  • Improved the ordering of the tutorial popups.

Source

Steam News / 25 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.