In this update1
Full notes
Full Sensory Overload update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
Sensory Overload changes
Pancak3s here.
Two things first...
(1) Thank you to everyone who's already left a review on the demo page. I read every single one, and they directly decide whether new players ever see this game. If you've played and haven't dropped a review yet, even a single line helps more than you'd think.
(2) The numbers are absurd: 15,000 players and over 200,000 runs in the first two days. That's wild.
And now... the first patch is live!
This is the first of many. My plan is to ship a patch every few days between now and the July 20th launch while the demo is in everyone's hands.
Patch Notes
Added
Full ultrawide and widescreen support
Accessibility - Crosshair
New color picker allows you to pick any color for your crosshair
New size and thickness sliders
Two new crosshair shapes: Ring and Outlined Plus
Accessibility - Obstacle Outlines
New brightness slider allows you to dim or increase the brightness of obstacle edges.
New thickness slider allows you to make obstacle outlines as thin or thick as you want
Fixed
Leaderboards no longer sometimes show wrong default entries.
Music no longer restarts on retry when "Pause on Death" is on and "Restart Song on Death" is off
Changed
Compatibility renderer now correctly displays obstacles on older GPUs that were previously rendering them invisible
Please keep reporting any bugs you find through the in-game reporter. I seriously appreciate it!
Thank you, genuinely.
— Pancak3s
Source
Changelog.gg summarizes and formats this update. How we read updates.
