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Full SENARA: The Sacrament update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
- Events
- UI and audio
- Fixes
SENARA: The Sacrament changes
This update focuses on resolving major issues encountered during gameplay and improving the overall player experience.
You can find the full list of changes below!
🛠️ New / Changes
You can now use healing items while hiding inside cabinets.
🗺️ Progression & Navigation Improvements
Six exterior barred doors (Floors 3, 4, and 5) have been replaced with barred obstacles.
The locations of these barred obstacles are now marked with white dashed lines on the map.
These barred obstacles are automatically removed after your first conversation with the Pastor.
The door to the aft vertical stairwell on Floor 3 has been changed to a latch-locked door.
You must obtain the Master Key and unlock the Floor 4 door before the vertical stairwell becomes accessible.
Players can now reach the aft section of Floor 3 through the Grand Hall.
The Galley door is now open earlier, allowing players to access the area sooner.
Important map objects in the aft section of Floor 3 have been relocated to make them easier to find.
Added a new objective to guide players to the VIP Hall.
Adjusted the objective location for entering the Stern Auxiliary Area during the Lifeboat escape route.
After entering the Stern Auxiliary Area, objectives for finding the Battery and Escape Lever are now provided.
Fixed an issue where escaping through unintended routes during the Pastor ending prevented the final event from playing.
Adjusted the spawn timing of monsters during the PLB sequence.
Reduced the helicopter arrival time.
🎁 Item Placement & Acquisition
Added additional collectible items to the area that previously contained the Hydraulic Pump Room.
The Chief Engineer's Cabin Key can now only be obtained during the Captain escape route.
Adjusted Compass spawn locations so that all four can be obtained earlier in the game.
Moved the Crew Quarters Key so players can gain access to the crew area sooner.
🔉 Visual & Audio Improvements
Added a jump scare when the Drowned appears in the Engine Room.
Added a jump scare during the first encounter with the Drowned.
Added background music for the first Deep One encounter in the aft section of Floor 3.
Added background music during the PLB sequence.
🐛 Bug Fixes
Fixed a missing item name for the Midazolam Syringe.
Fixed an incorrect location description in the Hydraulic Pump Room puzzle journal.
Fixed an issue where the Escape Lever was not visible at the guided location.
Fixed an issue where escaping through unintended routes during the Pastor ending prevented the final event from playing.
Fixed incorrect boat audio during the final ending.
Fixed an issue where the gun-holding hand would occasionally remain raised without player input.
Fixed an issue where the achievement related to save count did not unlock correctly.
Fixed an issue where using a healing item during an equipment animation caused animation overlap.
Thank you for your continued feedback and support.
We'll keep working to provide an even better gameplay experience. 🙏
Source
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