In this update7
Full notes
Full SENARA: The Sacrament update
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Repeated intro
Hello, players!
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Events
SENARA: The Sacrament changes
This hotfix focuses on improving the escape sequence based on your feedback from the community. We've also made several quality-of-life improvements and adjusted key gameplay balance.
The patch is available now.
Our team continues to actively monitor the community and Steam forums to improve your gameplay experience. We truly appreciate all of your bug reports and feedback, and we'll continue investigating and resolving reported issues as quickly as possible.
🛠️ Major Changes & Improvements
⚙️ Systems & Quality of Life
Navigation Marker Toggle
A new option has been added to the Settings menu that allows players to enable or disable navigation markers.
Auto-Save During Escape Sequence
New auto-save checkpoints have been added during the escape sequence.
🗺️ Level Design & Navigation
PLB Escape Sequence Rebalanced
The overall difficulty and pacing of the PLB escape section have been adjusted for a smoother gameplay experience.
Lifeboat Escape Route Improved (Reduced Backtracking)
To reduce unnecessary backtracking during the escape sequence, the locations of the Hydraulic Pump Room and the Escape Lever have been swapped, resulting in a more streamlined route.
👾 Monster Spawn Balance
Monster Spawn & Despawn Adjustments
Spawn and despawn conditions for monsters in key areas have been adjusted to create a more natural and consistent gameplay flow.
🔍 Known Issues
The following issues have been identified and are currently under investigation. They are our highest priority and will be addressed in an upcoming patch.
Monster Movement Speed Issue
In certain environments, some monsters may move significantly slower or faster than intended.
UI Resolution Issue
Some UI elements may display incorrectly on certain display configurations and resolutions.
🚀 Looking Ahead
Difficulty Selection
We understand that every player enjoys a different level of challenge. To better support different playstyles, we are actively developing a Difficulty Selection feature.
More details, including the release schedule, will be shared in a future announcement once development is complete.
Thank you to everyone who has played the game and taken the time to send us your valuable feedback and bug reports.
Your support helps us continue improving SENARA: The Sacrament.
Thank you!
– INFLUSION
Source
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