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Steam News31 May 20242y ago

DevLog - 31st May 2024

Hello, Oliver here! We want to include our players as much as possible in the development of Sempra Infernalis (SI) so we will be posting weekly DevLogs to keep you updated with what’s happening behind the scenes and ex

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Full Sempra Infernalis update

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Hello, Oliver here!

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedWe want to include our players as much as possible in the development of Sempra Infernalis (SI) so we will be posting weekly DevLogs to keep you updated with what’s happening behind the scenes and explaining more about the game’s finer details.
changedIn SI, it is essential for you to upgrade and fine tune your character stats and loadout. To facilitate this, we need a robust User Interface (UI) that gives the players as much control over their character as possible whilst also keeping the User Experience (UX) as simple and as intuitive as possible.
addedWe have expanded customisation options for almost every upgradable element in the current early access version. For example, grenades are great way of clearing out a bunch of enemies quickly. You can now customise a grenade’s area of effect, its total damage value and how many you can take with you into hell. We hope this level of customisation gives players a real sense of control over how they progress within the game. Of course, this is just ONE of many items that players will be able to unlock and upgrade at release. We have a whole load of really cool and interesting ideas to expand the players inventory options as we progress through early access.

Sempra Infernalis changes

changedWe want to include our players as much as possible in the development of Sempra Infernalis (SI) so we will be posting weekly DevLogs to keep you updated with what’s happening behind the scenes and explaining more about the game’s finer details.
changedIn SI, it is essential for you to upgrade and fine tune your character stats and loadout. To facilitate this, we need a robust User Interface (UI) that gives the players as much control over their character as possible whilst also keeping the User Experience (UX) as simple and as intuitive as possible.
addedWe have expanded customisation options for almost every upgradable element in the current early access version. For example, grenades are great way of clearing out a bunch of enemies quickly. You can now customise a grenade’s area of effect, its total damage value and how many you can take with you into hell. We hope this level of customisation gives players a real sense of control over how they progress within the game. Of course, this is just ONE of many items that players will be able to unlock and upgrade at release. We have a whole load of really cool and interesting ideas to expand the players inventory options as we progress through early access.

We want to include our players as much as possible in the development of Sempra Infernalis (SI) so we will be posting weekly DevLogs to keep you updated with what’s happening behind the scenes and explaining more about the game’s finer details.

In SI, it is essential for you to upgrade and fine tune your character stats and loadout. To facilitate this, we need a robust User Interface (UI) that gives the players as much control over their character as possible whilst also keeping the User Experience (UX) as simple and as intuitive as possible.

We have expanded customisation options for almost every upgradable element in the current early access version. For example, grenades are great way of clearing out a bunch of enemies quickly. You can now customise a grenade’s area of effect, its total damage value and how many you can take with you into hell. We hope this level of customisation gives players a real sense of control over how they progress within the game. Of course, this is just ONE of many items that players will be able to unlock and upgrade at release. We have a whole load of really cool and interesting ideas to expand the players inventory options as we progress through early access.

We can’t wait for you to dive in and explore this aspect of the game. We will be posting some screenshots on the main page in the next few weeks.

If there are any aspects of the game or its development you would like to know more about, drop in a comment and we can address these as a priority. Our Discord should go live over the weekend which we will make a separate post about, we hope to catch up with you there.

Until next week’s update… have a great week ahead!

Oliver

Source

Steam News / 31 May 2024

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