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Full notes
Full Seedborne Soldiers update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Store
Seedborne Soldiers changes
Nextfest is on! This patch is mostly bug-fixing and tidying stuff up as we expect more eyes on the game. We do have one rockin’ new Trinket, and a new intro animation to combat rounds which makes the game feel smoother. We’re almost ready to for Early Access!
New Content
New trinket - A Rock. Gain a Rock unit who can’t move or attack. It doesn’t count toward your team size limit and its level matches the current Map.
Updates
Balance Updates:
-Units- Wallace nerfed. On-hit damage from spell halved; Defense and Magic Def debuffs from spell lowered.
-Items- Unearthed Crossbow nerfed. No longer grants user on-hit damage; now grants 5% Attack Spd instead. Its Initiative is unchanged.
More Updates:
“Entering combat” intro animation added. Also added a fade when entering non-combat tiles.
Copy-edited and spellchecked all text in the game. Many typos fixxed (sic)
During combat overtime, magic damage now increases, instead of the Magic stat. This is to prevent healing and shielding abilities which scale off Magic from increasing during overtime.
Bombs now light up on hover
You can now right-click to close the inspect panel (the info thing that opens on the left when you right-click on stuff)
Bug Fixes
Uma’s Irrigate Mind now correctly has a limited shield duration
Dancing Lancer’s Divinity Breaker no longer deals double damage
Astrid no longer has the visual bug where her model becomes invisible
Damage numbers no longer show while toggled to the map view
The overloaded team size warning no longer shows while toggled to the map view
Fixed a bug where units could be slowed to a negative movespeed and behave weirdly
Fixed a bug causing healing and shielding to not be properly reduced during combat overtime (this is separate from the update to overtime behavior listed above)
What’s next?
Early Access release is next. We made it…
Check our “Early Access” section on the store page for a list of stuff that we plan to add between our EA launch and our full release. As always, please hit us up with questions or feedback.
Good luck out there!
-John from Hat Wobble Games
Source
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