Full notes
Full SEDAP! A Culinary Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Gameplay
Hi everyone, Jay and team here!
The team is wrapping up our console release, and we're excited to be back working on the game itself.
Also, if you haven't yet, please read our developers' update for the month of October, detailing very exciting stuff such as the upcoming v1.1 patch!
[dynamiclink href="https://store.steampowered.com/news/app/2650730/view/524229329545071632"]Here's the summarised patch notes for v1.0.11a to v1.0.11d.
Patch v1.0.11a ~ v1.0.11d Notes
v1.0.11a was released on September 2, 2025.
v1.0.11b was released on October 7, 2025.
v1.0.11c was released on October 23, 2025.
v1.0.11d was released on October 29, 2025.
Localisation
[Chinese - Traditional] Fixed a missing line in the Camp scene's introduction.
[Japanese] Corrected pickup prompt “拾い” to “拾う”.
[Korean] Fixed an invalid character in the game title.
[Tagalog] Added missing translations for customer reviews.
[Italian] Added missing "(Multiplayer only)” tag for Twisted Necklace.
[Italian] Fixed a missing line in the tutorial level for multiplayer mode.
Added missing language labels for Romanian, Hungarian and Thai in the game's settings.
QoL Updates
Under Options > Controller, the setting name for toggling controller vibration has been simplified to “Vibration”.
Aesthetic Updates
Updated several Makanomicon pages to ensure consistency throughout the book.
Adjusted the colors of the flower icons representing Indonesia, Laos, and Myanmar to improve their legibility on the Makanomicon page.
The Credits page now plays its own soundtrack instead of re-using the Main Menu's theme.
Bug Fixes
[UI/UX] Fixed a bug where matching the current high score on a level would always overwrite the best time, instead of keeping the better of the two.
[Gameplay] Fixed an issue where, if a player is interrupted during gathering from a shrub (e.g. getting hit by a monster) just as it completes, the shrub would become unresponsive and nothing would drop.
[Gameplay] Fixed a collider in 02-06 where players could get stuck in the driftwood near the Kitchen.
[Gameplay] Removed the fail state in the Tumpeng Altar cooking minigame to prevent players from failing due to overly-sensitive controller input.
[Audio] Fixed an issue where the appropriate soundtrack "Peppery Plateau / Mt. Khaya (Theme II)" was not playing in alternate Mountains levels.
As always, thank you for playing SEDAP! and please continue to support us!
Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
Source
Changelog.gg summarizes and formats this update. How we read updates.
