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Full notes
Full SEDAP! A Culinary Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Server
SEDAP! A Culinary Adventure changes
Hi everyone, Jay and team here!
Before we dive into the patch notes, here are some updates from us:
Steam Reviews
As of today, our Steam rating score is now 68%, way up from 61% a few months ago!
We're very close to reaching 70% (Positive), so do help us by leaving a positive review if you enjoyed the game. And to everyone who has helped us out so far, thank you so much!
SEDAP! on MacOS
Regarding our MacOS build, we're slightly delayed due to some third-party administrative matters that are not within our control. We appreciate your patience on this!
Without further ado, here are the patch notes for v1.1.3!
Patch Notes
Major Update
[Online Multiplayer] Players may now swap between Som and Gon in online multiplayer mode. This means that the lobby host can now play as Gon, and the client as Som!
Enhancements
[UI] Added more visual feedback when selecting or de-selecting Equipment on the Loadout interface.
[UI/Tutorial] Improved the shape of the on-screen dialogue mask when Merapi introduces the ingredients on the Order Card.
Localisation
[Thai] Based on some feedback by our Thai players, we've replaced the font with a new one for improved readability. Do let us know if the new font is better!
Bug Fixes
[Online Multiplayer] Fixed some issues to prevent players getting stuck in the “Connecting…” screen. We are still working on other causes for this!
[Online Multiplayer] Fixed an issue where a client with high latency could destroy the Tomatomancer/Kopimancer's ammo when hitting them during their recovery phase.
[Online Multiplayer] Fixed an issue where Som's player is unable to hear the feedback SFX when Gon's player lands a successful parry with the Ngao.
[Controls] Fixed an issue with mouse controls occasionally breaking menu navigation.
[Controls] Fixed an issue with game input keys displaying an invalid symbol for certain keyboard locales.
[Controls] Fixed an issue with controller bindings being applied incorrectly, which could cause the player to be unable to move using a controller’s analog stick if controls were re-binded before.
[Controls] Fixed an issue where controller deadzones were not being applied correctly.
[UI/Controls] Fixed an issue with the Tab Navigation controls display breaking if the controller disconnects while in the Options Menu.
As always, thank you for playing SEDAP! and please continue to support us!
Facing any bugs or issues? Submit them on our Steam "Bug Reports" sub forum, or ping us on our Discord channel!
Source
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