Full notes
Full Sector Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Added Armor Boosters, Shield Boosters, and Hull Repair Kits to crafting recipes.
Added another secondary skill slot unlocked at level 60.
Added Plasma Shotgun weapon sub-type, higher damage, slightly more energy efficient, slower firing.
Added more general purpose early game modules.
Crafting now only accepts unmodified and undamaged items as materials.
Crafting progress should display 100% only if all material quantities are met.
Changed meteor storm damage from purely EM to purely PH damage type.
Changed weapon damage now falls off past its range.
Fixed parent windows not reaching in-focus opacity when child window is selected and vice-versa.
Fixed equip all and un-equipe all buttons not showing on station gear slot menu.
Fixed crafting showing squared number of output items, was just getting multiplied by batch size visually.
Fixed crafting showing 0 of a material in stock when the recipe doesn't have a quantity high enough to craft.
Fixed crafting showing the wrong number of stock materials after failing to craft a recipe.
Fixed off-screen plasma weapons generating particles on-screen.
Fixed Platform Specialist skill granting only half what is displayed.
Fixed some sounds related to item slots interactions.
Fixed weapon effects still appearing on targets after death.
Fixed some spelling errors in some descriptions.
Fixed Mission Tracker tab not showing missions on loading a character.
Fixed world generation placing duplicate stations over-top eachother in some sectors.
Fixed derelict stations in special locations being repairable.
Fixed button glow overlay not clearing when drawing with custom opacity.
Minor improvements to weapon damage system, slightly more efficient.
Source
Changelog.gg summarizes and formats this update. How we read updates.
