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Steam News11 January 20265mo ago

Version 0.5.7.0 - 11 Jan 2026

Added transfer all cargo button. Added flashing lights warning and news pane to character selection screen. Added module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change.

Full notes

Full Sector Space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions18 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedAdded transfer all cargo button.
addedAdded flashing lights warning and news pane to character selection screen.
addedAdded module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change.
addedAdded some tier 0 modules to help with early game setups, found in capital stations.
changedArmor and shield soak increased significantly for higher tiers.
changedBlob modules now give Armor Soak stat.

Sector Space changes

addedAdded transfer all cargo button.
addedAdded flashing lights warning and news pane to character selection screen.
addedAdded module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change.
addedAdded some tier 0 modules to help with early game setups, found in capital stations.
changedArmor and shield soak increased significantly for higher tiers.
  • Added transfer all cargo button.

  • Added flashing lights warning and news pane to character selection screen.

  • Added module slot to Skiff spaceship, existing skiff's will have to be re-deployed to notice this change.

  • Added some tier 0 modules to help with early game setups, found in capital stations.

  • Armor and shield soak increased significantly for higher tiers.

  • Blob modules now give Armor Soak stat.

  • Buffed police ships significantly.

  • Changed new character ship load-out, mining laser installed by default, damaged device installed by default, pre-installed module.

  • Changes to engine to fix issues with logic and render threads now being asynchronous.

  • Changes to resource loading, sounds and textures should load a bit faster.

  • Changed item transfer sound effect.

  • Changed character selection screen to show unused character slots.

  • Changed world selection screen, back button moved off of world creation pane.

  • Changed overlay menu behavior on title screen.

  • Changed names of some items.

  • Changed mining lasers to use the word Beam instead for clarity.

  • Changed some crafting recipes for ship lines to make upgrade coherent.

  • Fabrication and Construction tabs in stations now have the "Use Storage" option on by default.

  • Fixed items in fabricator and construction tab duplicating when not using the "Use Storage" button.

  • Fixed crafting outputting 1 item when quantity is larger than 1 for material inputs.

  • Fixed bug where fleet ships could use their support tether on their own hull.

  • Fixed crash when dragging equipment into character window without being on a tab with slots visible.

  • Fixed crafting more than 1 station upgrade was not installing more than one to slot or overflowing uninstalled upgrades to cargo.

  • Fixed fleet ships continuing to mine when told not to mine.

  • Fixed issue where windows would not open and go to default positions when creating a new character.

  • Increased max view zoom level slightly.

  • Increased material requirements for Dark Capacitors.

  • Item scooping does not overflow cargo when toggled on (auto), key must be held down to force scoop items past max cargo space.

  • Moved UI buttons for status, cargo, equipment, and character windows onto item hotbar (top).

  • Refineries on the player ship prioritize refining ore on the hotbar first before refining the top-most ore in cargo.

  • Repair kits require twice the materials by only producing 5 in a stack.

  • Rewrite of the logic and render threads, should fix slow down issue on some computers.

  • Removed sell button from fabricator and construction tab.

  • Removed eject button from fabricator and construction tab.

  • Refining asteroid ore now grants a small amount of experience depending on the ore tier and the players level.

  • Shard modules now give Shield Soak stat.

  • Ship stat changes: Ancient ship line has been given shield soak bonuses.

  • Ship stat changes: Lurker ship line has been given armor soak bonuses.

  • Ship stat changes: "Other" unique ships have been given some soak bonuses.

  • Ship pricing adjusted slightly so that cargo space isn't as large of a factor.

  • Sentinel and Templar class now get some soak bonuses per level.

  • Weapons now include their subtype in their searchable string when using cargo or market text search.

Source

Steam News / 11 January 2026

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