Full notes
Full Sector Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Sector Space changes
Added floaty text to fleet ship slots so original ship hull name can be seen easily.
Added repair sound for equipment repair kits.
Added random delay for fleet ship undocking.
Added small variation to docking and undocking sound and reduce volume for NPC docking sound.
Added weapon critical hit debuff effects to the descriptions of all weapons.
Character window will stay (be forced) on screen when using the expand button.
Cargo window buttons in fleet management tab will now flash red when a ship has overflowing cargo.
Doubled spawn rate of random encounters, chance of encounters depends on the sector region and condition state.
Drydock store button in fleet management tab now indicates if drydock doesn't exist at the current station.
Equipment window buttons in the fleet management tab will now flash red when a ship has damaged or destroyed gear.
Equipment Repair Kit VI extended to repairing T7 gear.
Fixed window display order issue again.
Fixed jump button and jump key working even when no jump drive installed.
Fixed window duplication issue, assigned default window layout to new player creation only.
Fixed issue where item information windows wouldn't close when clicking X unless in focus.
Fixed ship stats not updating immediately after repairing an in slot gear item.
Fixed ship stats not updating immediately after applying or removing modifiers from another ships selected in slot gear item.
Fixed issue where slot hover tip text would not update when item in slot changes.
Fixed item display window not updating damage text after refreshing the window with a repaired item.
Moved ship/drone/station sprite previewer into the item display window, item display text adjusted slightly to fit the previewer.
Merchant ships will now seek stations to trade with in some sectors, their spawn rate depends on the sector region and condition state.
Updated random encounter code, NPC naming and pilot flight mode now updates correctly.
Updated item damage modifier code, more efficient compilation during stats update call.
Source
Changelog.gg summarizes and formats this update. How we read updates.
