In this update3
Full notes
Full Secrets of Magonia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Events
Secrets of Magonia changes
This roadmap roughly represents the current plan of future content updates. It is certainly not complete, but should give you a good overview of whats to come. Also some things might switch around between the bigger updates, its not set in stone.
Update 1:
Two new basic maps Abandonded trail - Shortcut from Fissured desert to alpine pass Twin rivers - eastern parts of the map
New bonfire mods E.g. Mods which enhance added enemies
New general skills
New specialization skills
Three new skills per tower
New Quest conditions, rewards Timed quests, lose no health (no leaks), ...
Update 2:
Add new camp locations Depending on the last map played, the camp location and visuals will be different, maybe like 3-4 different locations. (Immersion)
Hardcore mode Start with one global pool of 20 Health, Lost lives will carry over to between maps, possibility to gain Health via skills, tbd. Graveyard for dead houses (Hardcore mode)
UI improvements
Speed running Timers, player stats
New upgrades for spells
Two new towers
New standard map
Update 3:
Late game maps Larger,camera movement, more waves
Quest chains Challenging with special rewards
Relic system Find relics throughout the game and select 4 at levels 15, 30, 45, 60 -> bigger effects than a skill
New items New rarity, legendary? Not sure yet
Source
Changelog.gg summarizes and formats this update. How we read updates.
