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Steam News31 August 20241y ago

Version 1.06

General Lakeside Meadow added Towerposition top right Added 4 additional shared stash tabs (Quick item swap with ctrl + click) Summoning items summon units at position of last attacked enemy Added enemy Last stand visua

Full notes

Full Secrets of Magonia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions19 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
addedLakeside Meadow added Towerposition top right
addedAdded 4 additional shared stash tabs (Quick item swap with ctrl + click)
addedAdded enemy Last stand visual effect
addedIncreased Waveindicator flashing speed and added pulsing
addedAdded damage type icons to t1 tower symbols
addedAdded wavepath display when hovering over start wave button
Bear HP260280Bear HP increased, buffBear Upgrade "Thick Hide": armor34Bear Upgrade "Thick Hide": armor increased, buffBear Upgrade "Thick Hide": armor 3->4, maxrank:34Bear Upgrade "Thick Hide": armor 3->4, maxrank: increased, buffBear Upgrade "Growth Hormones": 90g -> 80g, maxrank:23Bear Upgrade "Growth Hormones": 90g -> 80g, maxrank: increased, buff

Secrets of Magonia changes

addedLakeside Meadow added Towerposition top right
addedAdded 4 additional shared stash tabs (Quick item swap with ctrl + click)
addedAdded enemy Last stand visual effect
addedIncreased Waveindicator flashing speed and added pulsing
addedAdded damage type icons to t1 tower symbols

General

  • Lakeside Meadow added Towerposition top right

  • Added 4 additional shared stash tabs (Quick item swap with ctrl + click)

  • Summoning items summon units at position of last attacked enemy

  • Added enemy Last stand visual effect

  • Increased Waveindicator flashing speed and added pulsing

  • Added damage type icons to t1 tower symbols

  • Added wavepath display when hovering over start wave button

  • In the On Fire world common items drop now less frequently, instead rare items drop a bit more (overall the total loot value stays the same, just less clutter)

Balancing

  • HP Penalty removed for items which increase spawned unit count

  • Increased damage and firerate of healer items, also slightly increased some other stats

  • Increased HP attribute of unit items, removed or improved HP regen attribute

  • Bear HP 260 -> 280

  • Bear Upgrade "Thick Hide": armor 3->4, maxrank: 3->4

  • Bear Upgrade "Growth Hormones": 90g -> 80g, maxrank: 2->3

  • Bear Upgrade "Brawler": 120g -> 110g

  • Lionking Upgrade: 140g -> 120g

  • Archer Tower default air target priority (if no air, first target)

  • Buffed damage of Archer I - III slightly

  • Buffed damage of Ballista slightly

  • Stinger upgrade "Shield Breaker": 80g -> 70g

  • Stinger upgrade "Target Practice": 6% -> 5% crit chance, 0 -> 5% damage

  • Stinger upgrade "Larger Quiver": 110g -> 100g, burst cd reduction 0.1s -> 0.15s

  • Changed Zebra to engableable, movement speed 1.7 -> 1.8

  • Frostqueen damage 26-27 -> 23-24

  • Discharge upgrade "Chaos Strikes": 70g -> 85g, ranke 3 -> 2, chaos chance: 30% -> 40%

  • Discharge upgrade "Add Chain": 0 -> 0.3 chain distance

  • Tesla range 5.8 -> 5.6

  • Reduced item tier scaling of item Endbringer

  • Emerald Mine dot damage duration 4.2s -> 5.2s

  • Emerald Mine stun duration 0.3s -> 0.4s and slow effectiveness 15% -> 20%

Bugfixes

  • Army of the death spell card now working correctly

  • Fixed tesla sound effect

  • quest item rewards are now lootable after reforging

  • When placing towerbases, other towers are not selectable anymore

  • Towers can now be selected, after pausing the game and placing a unit spawn flag

Source

Steam News / 31 August 2024

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