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Full notes
Full Secrets of Grindea update
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What changed
- Gameplay
- UI and audio
- Server
- Events
- Fixes
- Performance
Secrets of Grindea changes
Frontline only! Click here for Frontline instructions
Patch Info
Recommended Level: N/A
Summary
The game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses!
Details
About the patch
This patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high!
Also note that this is not quite the 1.0 release content wise - some things, such as an updated set of Achievements, are not added yet!
This last portion of the game has been a final boss in itself for us to produce, but we are happy with the quality of the content, and hope you guys will be too!
Some useful chat commands for testing purposes:
/towerreset - resets the whole tower /finalereset - resets the final battles
To add/remove a catalyst to see the different endings, type in these to turn them on/off (Note! Make sure to do this outside the final boss room or things might bug out): /toggleflag _MainStory_EndGame_CatalystOfPower_G /toggleflag _MainStory_EndGame_CatalystOfAwakening_R /toggleflag _MainStory_EndGame_CatalystOfMortality_B
Patch Notes
Patch 0.99h (Feb 19)
Additions
The last endgame stuff now has proper sound effects!
Changes
Some more UI stuff can now be translated
The Red Giga Slime in the One Measly Slime quest now scales with player level
There is now a tiny delay between the Perfect Guard-achievement triggering to avoid unearned edge cases
If you haven't picked up Mana's Shawl in the second part of Tai Ming, it can now be bought from Archie (in Tai Ming)
Pins are now unlocked slightly earlier after starting a fresh Arcade Mode save
Added some flavor to Mesido if you bring him along for your adventure
Bug Fixes
When a server quits the session, clients should now properly return to the main menu
When joining a server immediately after starting the game, the character select should no longer display wrong names and levels
The Tower elevator final barrage now truly, truly should leave people's summons and shadow clones alone
The ending cutscenes now show a 'waiting for players' prompt during their pauses in multiplayer
Fixed a number of UI related bugs
Patch 0.99g (Feb 3)
Additions
A bunch of new achievements has been added, along with rewards
Mana's ghost dog can now be interacted with, and a chest has been added in the same zone
Mama Guard now has a little bonus reward for visitors
Changes
Added padding tracks for the credits theme so there won't be silence even if the player don't fast forward
Beating Arcade Mode after the first time now doesn't play the same cutscene over and over
Arcade Mode style slot choices are now saved between sessions
Much of the in-game menu has been visually improved, and now support translations
Bug Fixes
The Arcade ending now plays properly even in co-op
Marino's remix theme now properly plays at the top of the tower
The names of house owners in now shows up correctly multiplayer
Fixed a music looping issue in the Normal Ending
Pins spawning in Arcade Mode no longer plays creaky ship sounds forever and ever
Fixed a muliplayer crash bug on the final boss
Harry now says his correct line during the Collector Exam
Patch 0.99f (Jan 17)
Bug Fixes
Source
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