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Steam News20 December 20232y ago

Patch 0.99h is out on Frontline!

Frontline only! Click here for Frontline instructions Patch Info Recommended Level: N/A Summary The game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses!

In this update6

Full notes

Full Secrets of Grindea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes12 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Server
  • Events
  • Fixes
  • Performance
addedPatch InfoThe game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses!
changedPatch InfoThis patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high!
addedPatch InfoAlso note that this is not quite the 1.0 release content wise - some things, such as an updated set of Achievements, are not added yet!
addedPatch InfoTo add/remove a catalyst to see the different endings, type in these to turn them on/off (Note! Make sure to do this outside the final boss room or things might bug out): /toggleflag _MainStory_EndGame_CatalystOfPower_G /toggleflag _MainStory_EndGame_CatalystOfAwakening_R /toggleflag _MainStory_EndGame_CatalystOfMortality_B
addedAdditionsThe last endgame stuff now has proper sound effects!
addedChangesSome more UI stuff can now be translated

Secrets of Grindea changes

addedThe game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses!
changedThis patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high!
addedAlso note that this is not quite the 1.0 release content wise - some things, such as an updated set of Achievements, are not added yet!
addedTo add/remove a catalyst to see the different endings, type in these to turn them on/off (Note! Make sure to do this outside the final boss room or things might bug out): /toggleflag _MainStory_EndGame_CatalystOfPower_G /toggleflag _MainStory_EndGame_CatalystOfAwakening_R /toggleflag _MainStory_EndGame_CatalystOfMortality_B
addedThe last endgame stuff now has proper sound effects!

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: N/A

Summary

The game's three endings (two for Story, one for Arcade) are now available, together with the final tower and its bosses!

Details

About the patch

This patch includes the final tower, the game's final bosses and two endings! Since it's a Frontline update, the final layer of polish (especially sound-wise) is not there yet. However, the overall quality is still high!

Also note that this is not quite the 1.0 release content wise - some things, such as an updated set of Achievements, are not added yet!

This last portion of the game has been a final boss in itself for us to produce, but we are happy with the quality of the content, and hope you guys will be too!

Some useful chat commands for testing purposes:

/towerreset - resets the whole tower /finalereset - resets the final battles

To add/remove a catalyst to see the different endings, type in these to turn them on/off (Note! Make sure to do this outside the final boss room or things might bug out): /toggleflag _MainStory_EndGame_CatalystOfPower_G /toggleflag _MainStory_EndGame_CatalystOfAwakening_R /toggleflag _MainStory_EndGame_CatalystOfMortality_B

Patch Notes

Patch 0.99h (Feb 19)

Additions

  • The last endgame stuff now has proper sound effects!

Changes

  • Some more UI stuff can now be translated

  • The Red Giga Slime in the One Measly Slime quest now scales with player level

  • There is now a tiny delay between the Perfect Guard-achievement triggering to avoid unearned edge cases

  • If you haven't picked up Mana's Shawl in the second part of Tai Ming, it can now be bought from Archie (in Tai Ming)

  • Pins are now unlocked slightly earlier after starting a fresh Arcade Mode save

  • Added some flavor to Mesido if you bring him along for your adventure

Bug Fixes

  • When a server quits the session, clients should now properly return to the main menu

  • When joining a server immediately after starting the game, the character select should no longer display wrong names and levels

  • The Tower elevator final barrage now truly, truly should leave people's summons and shadow clones alone

  • The ending cutscenes now show a 'waiting for players' prompt during their pauses in multiplayer

  • Fixed a number of UI related bugs

Patch 0.99g (Feb 3)

Additions

  • A bunch of new achievements has been added, along with rewards

  • Mana's ghost dog can now be interacted with, and a chest has been added in the same zone

  • Mama Guard now has a little bonus reward for visitors

Changes

  • Added padding tracks for the credits theme so there won't be silence even if the player don't fast forward

  • Beating Arcade Mode after the first time now doesn't play the same cutscene over and over

  • Arcade Mode style slot choices are now saved between sessions

  • Much of the in-game menu has been visually improved, and now support translations

Bug Fixes

  • The Arcade ending now plays properly even in co-op

  • Marino's remix theme now properly plays at the top of the tower

  • The names of house owners in now shows up correctly multiplayer

  • Fixed a music looping issue in the Normal Ending

  • Pins spawning in Arcade Mode no longer plays creaky ship sounds forever and ever

  • Fixed a muliplayer crash bug on the final boss

  • Harry now says his correct line during the Collector Exam

Patch 0.99f (Jan 17)

Bug Fixes

Source

Steam News / 20 December 2023

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