In this update3
Full notes
Full Secrets of Grindea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Gameplay
- Maps
- Server
- Balance
Secrets of Grindea changes
- Elitesweapon
- Officemap
Frontline only! Click here for Frontline instructions
Patch Info
Recommended Level: N/A
Summary
This patch adds the final two floors, new event rooms and some adjustments to Arcade Mode - now it's full focus on Story!
Details
About the patch
This update puts an end to all Arcade Mode-related work before release, introducing the Desert and Ghost Ship floors, as well as a load of new Event Rooms, revamped challenge-rooms, more perks, and more stuff that can happen during runs!
Finishing a run now awards players with Golden Essence which can be used to purchase rewards, both power-ups and cosmetic! After the run has "finished", the player can also fight a final battle against two different bosses - the one waiting after a finished Three Catalyst run is an entirely new boss that's unique to the mode.
Patch Notes
Additions
The two final floors have been added to Arcade Mode
Beating all Arcade Mode floors now provides many extra rewards, as well as a final battle for the Catalyst
A unique final-final Arcade Mode boss can be encountered if beating the mode with three Catalysts activated
Nine new types of ?-rooms has been added to Arcade Mode
The Arcade Mode challenge-room pool has been revamped
Arcade Mode now has its own map
Experimental change to new network API for Steam
Changes
The Arcade Mode shop and most event rooms now has unique looks
Vastly improved load times when travelling between zones, especially ones already visited during session
In regular challenge rooms, damage taken no longer reduce health or score
The player can no longer attempt to brute-force themselves into Pine's office
Taking a photo in a Arena Boss Rematch now shows a bag tip explaining the failure
Salmon can now be caught in the Pillar Mountain ponds in Arcade Mode!
Arcade Mode Shrine Buffs now last the entire floor, and have more powerful effects
Enemies in the Temple of Season Gauntlets in Arcade Mode no longer counts as true elites, reducing their item drop rates
The Crabby's 'charge up'-sound is now louder
Bug Fixes
The game no longer crashes when trying to read the dragon puzzle inscription after solving it without the translation tome
When a client drops an item, that item no longer uses the host as its spawn-position
A poorly timed skip of the Desert Rose cutscene no longer puts the main character in a locked animation
The Butterflown quest can now be skipped if the character has completed it in multiplayer
Fixed a bug where spinning autumn knights would occasionally leave behind hurtboxes after being killed mid-spin
The Throw-skill's damage should now be properly modified by Pins
It should no longer be possible to get two pins of the same type, even on the run pins are unlocked
Plant Summons now follow their owner in and out of Twilight, attacking ghosts correctly
In the rare event that two pins are collected simultaneously, they are now equipped separately
The 'Blink casts Ice Nova'-pin now works properly on clients
When entering a cutscene, the Frosty Friend UI will disappear if up
Clients should now see the game over screen after dying on floor 1 with a timeshift crystal active
More Insight
If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!
Source
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