In this update4
Full notes
Full Secrets of Grindea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Secrets of Grindea changes
The New Game+ Update is now the default version and will be delivered to all players!
In New Game+, you'll be able to continue playing on a character that's seen the game's true ending, with many gameplay shenanigans introduced!
The update also introduces "Custom Game", which will also unlock after beating the true ending. This allows you to start a brand new character with various changes to the gameplay. You can make things easier, or you can make things harder - or both!
We'll be keeping an eye on things to see if the increased user count will encounter some issue that slipped through the Frontline testing! It will be available on GOG and Humble later today, or tomorrow at the latest.
For more patch notes and more information, please check the Frontline post below!
[dynamiclink href="https://steamcommunity.com/games/269770/announcements/detail/530975850133193338"]
Additional Patch Notes
Version 1.10k (September 6, Bugfix & Change patch)
Changes
Regular enemies now have a chance to drop pins in NewGame+
Bug Fixes
Self-casting Barrier by tapping the button in multiplayer no longer bypasses the cooldown
Fixed a bug causing the difficulty to desync on clients when the host is set on Chill mode, causing various issues
Version 1.10j (August 31, Bugfix patch)
Bug Fixes
Loading a character with multiple cards no longer resets the card count to 1
Version 1.10i (August 30, Bugfix patch)
Additions
In a regular save file, type /setcustom in the in-game chat to turn it into a Custom Game (permanent!) You can then edit the custom settings in Gameplay Options
Bug Fixes
In Arcade Mode co-op, clients are no longer given 'fake' duplicates of cards they find
In Arcade Mode co-op, clients should no longer have their pin effects applied twice
Source
Changelog.gg summarizes and formats this update. How we read updates.
