Full notes
Full Second Odium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Added 8 directional Movement for the player and player companions
Added scan line aesthetic
optimized the game by reworking most of all of the backgrounds
changed intro aesthetic
added new title logo design
added a 'press any button' prompt on opening screen
reworked static menu layering and text positioning
reworked how the Boss Battles trigger
fixed bug where the later stage bosses would not trigger a battle when activated
fixed bug where game would soft lock when a game over was supposed to occur
Source
Changelog.gg summarizes and formats this update. How we read updates.
