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Steam News13 January 20265mo ago

Update 02 | +Menu UI Aesthetics and Enemy Battle positioning

Added to and adjusted the aesthetic design for the in game menus systems. Added aesthetic design to the Title Screen. Added a "Loading, please wait" prompt that appears when the player chooses to load their game file.

Full notes

Full Second Odium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change1 removal
  • Gameplay
  • Maps
addedAdded to and adjusted the aesthetic design for the in game menus systems.
addedAdded aesthetic design to the Title Screen.
addedAdded a "Loading, please wait" prompt that appears when the player chooses to load their game file.
removedRemoved the "Loading, please wait" from the continue screen since the loading has been minimized from that point onward.
changedAdjusted random enemy positioning to better suit each specific battle biome depending on specified battle environments.

Second Odium changes

addedAdded to and adjusted the aesthetic design for the in game menus systems.
addedAdded aesthetic design to the Title Screen.
addedAdded a "Loading, please wait" prompt that appears when the player chooses to load their game file.
removedRemoved the "Loading, please wait" from the continue screen since the loading has been minimized from that point onward.
changedAdjusted random enemy positioning to better suit each specific battle biome depending on specified battle environments.
  • Added to and adjusted the aesthetic design for the in game menus systems.

  • Added aesthetic design to the Title Screen.

  • Added a "Loading, please wait" prompt that appears when the player chooses to load their game file.

  • Removed the "Loading, please wait" from the continue screen since the loading has been minimized from that point onward.

  • Adjusted random enemy positioning to better suit each specific battle biome depending on specified battle environments.

Source

Steam News / 13 January 2026

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