Full notes
Full Second Odium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition1 change0 removals
- Gameplay
- UI and audio
fixedfixed a problem with a specific collision box that may have prevented players from entering the first cave
addedadded wooden arrow sign post sprites to point new players toward where they should go first
fixedfixed audio bug when player reset to title from the in game menu
changedchanged loading sequence to better optimize playtime loading
Second Odium changes
fixedfixed a problem with a specific collision box that may have prevented players from entering the first cave
addedadded wooden arrow sign post sprites to point new players toward where they should go first
fixedfixed audio bug when player reset to title from the in game menu
changedchanged loading sequence to better optimize playtime loading
fixed a problem with a specific collision box that may have prevented players from entering the first cave
added wooden arrow sign post sprites to point new players toward where they should go first
fixed audio bug when player reset to title from the in game menu
changed loading sequence to better optimize playtime loading
Source
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