Update history
Latest Second Front updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Second Front
Bug Fix 1.474
Just an urgent hotfix. ✅ Defensive Fire bug fixed ✅ Fixed an issue that prevented loading 50×50 maps 🎓 Bootcamp: “How to Defend” – reduced enemy forces (due to recent AI improvements)
Announcement4 changesFixGameplay - Second Front
AI Tactics and colored Dice Patch 1.468
🛠️ improved AI target selection. 🎲 Added random colored dice. On firing the sequence starts with a red and a white dice. The red one is also used for reload. Both Red and White are used for to hit and malfunction. 🛠️…
Announcement4 changesFixGameplay - Second Front
Bug Fix 1.447
Fixed a bug in the scenario editor.
Announcement1 changeFix - Second Front
Bug Fix 1.445
just an urgent hotfix
Announcement1 changeFixGameplay - Second Front
AI Tactics & UI Patch 1.444
New Features: 🪖 Corpses Toggle – Option to keep corpses visible at the end of each turn. ⏱ AI Wait Time Setting – Adjust how quickly the AI plays. Lower = faster (for powerful PCs), higher = safer (for older systems).…
Announcement4 changesGameplayMaps - Second Front
Bug Fix 1.424
just an urgent hotfix
Announcement1 changeFixGameplay - Second Front
AI Skulk Patch 1.423
🔧 Update Notes / AI & Mechanics Adjustments Gameplay Changes: 🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move 🚢 Landing crafts can no longer be stunned or shocked. 📊 Improved risk…
Patch notes7 changesGameplay - Second Front
Bug Fix 1.403
Just an urgent Bug Fix
Announcement - Second Front
📢 Broken Unit Behavior Update - v1.401
Hey everyone! I’ve just released a new patch focused on improving broken unit behavior and a few other core mechanics. Thanks for all the feedback — keep it coming! Here's what’s new: Broken units can no longer reveal c…
Announcement8 changesGameplay - Second Front
TNT Patch 1.373 is OUT!
Your units will now be able to throw or place TNT to attack adjacent armored* vehicles, infantry & gun targets. *Non-armored vehicles should be attacked with small arms fire or close combat. PLACING TNT vs Vehicles. Pla…
Patch notes14 changesFixBalance - Second Front
Patch 1.349 is OUT!
Hello fellow tacticians! Here we are with a new patch! Rules change: Any form of possessing, dropping, assembling, disassembling, limbering, or unlimbering in the Fire Phase is no longer possible. (suggested by player )…
Event8 changesGameplayBalance - Second Front
Tank Commander and Garage Update 1.328
Hello fellow tacticians! We have a new update for you regarding, mainly,... Tank Commanders The Tank Commander improves the aiming of Guns on Tanks (not MGs or Flamethrowers). When the tank becomes a wreck, the commande…
Patch notes6 changesFixGameplay - Second Front
bug fix
when game freezes hit escape key
Announcement - Second Front
Disruption Update 1.313
Hello fellow generals! We are reporting to you with a new update that introduces some interesting gameplay features. Without further ado... New Systems: Disruption - When a unit is disrupted it will not be able to flee…
Patch notes4 changesGameplayUI/audio - Second Front
MAJOR UPDATE: The Commonwealth Forces Have Arrived!
Thanks again for your support, we are proud to announce the new update has arrived. What can you expect to see? 45 British Tanks 4 British Assault Guns 6 British Halftracks 18 British Armored Cars 8 British Trucks 9 Bri…
Announcement6 changesGameplayMaps - Second Front
Second Front Dev Update: Bully Beef to be free and The Roadmap
Thanks for rolling the dice with us so far on “Second Front”. So far you’ve been able to take on challenges as one of three different factions, the US, The Russians, and The Germans. Soon, you will be able to enter the…
Event6 changesGameplay

