Full notes
Full Second Front update
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What changed
- Gameplay
π§ Update Notes / AI & Mechanics Adjustments
Gameplay Changes:
π― New "can be seen" indicator, let you know if the enemy will spot you on the move
π’ Landing crafts can no longer be stunned or shocked.
π Improved risk percentage calculation for all reachable vehicle positions.
AI Combat Logic:
π΅οΈ Enabled Skulk From, Skulk To, and Leader Stay in Skulk To in defensive mode.
π Improved the order in which the AI moves units.
π― AI will now switch to attack if they have a 1.5x superiority in local engagements.
π Improved in-hex rotation logic for AI tanks.
π§ AI tanks will initiate attacks if they have a 1.5x superiority of fully functional MBTs.
π― AI now aims for rear shots within a 1β2 hex range.
π― Improved AI handles the tank hatch.
and a bunch of fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
