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Steam News21 June 20251y ago

AI Skulk Patch 1.423

πŸ”§ Update Notes / AI & Mechanics Adjustments Gameplay Changes: 🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move 🚒 Landing crafts can no longer be stunned or shocked.

Full notes

Full Second Front update

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What changed

0 fixes2 additions5 changes1 removal
  • Gameplay
addedGameplay Changes:🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move
removedGameplay Changes:🚒 Landing crafts can no longer be stunned or shocked.
changedGameplay Changes:πŸ“Š Improved risk percentage calculation for all reachable vehicle positions.
addedAI Combat Logic:πŸ•΅οΈ Enabled Skulk From, Skulk To, and Leader Stay in Skulk To in defensive mode.
changedAI Combat Logic:πŸ›ž Improved the order in which the AI moves units.
changedAI Combat Logic:🎯 AI will now switch to attack if they have a 1.5x superiority in local engagements.

πŸ”§ Update Notes / AI & Mechanics Adjustments

Gameplay Changes:

🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move

🚒 Landing crafts can no longer be stunned or shocked.

πŸ“Š Improved risk percentage calculation for all reachable vehicle positions.

AI Combat Logic:

πŸ•΅οΈ Enabled Skulk From, Skulk To, and Leader Stay in Skulk To in defensive mode.

πŸ›ž Improved the order in which the AI moves units.

🎯 AI will now switch to attack if they have a 1.5x superiority in local engagements.

πŸ›ž Improved in-hex rotation logic for AI tanks.

🧠 AI tanks will initiate attacks if they have a 1.5x superiority of fully functional MBTs.

🎯 AI now aims for rear shots within a 1–2 hex range.

🎯 Improved AI handles the tank hatch.

and a bunch of fixes

Source

Steam News / 21 June 2025

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