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Steam News5 April 20242y ago

Patch 1.349 is OUT!

Hello fellow tacticians! Here we are with a new patch! Rules change: Any form of possessing, dropping, assembling, disassembling, limbering, or unlimbering in the Fire Phase is no longer possible.

Full notes

Full Second Front update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fellow tacticians! Here we are with a new patch!

What changed

2 fixes5 additions5 changes3 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
addedHello fellow tacticians! Here we are with a new patch!
removedRules change:Any form of possessing, dropping, assembling, disassembling, limbering, or unlimbering in the Fire Phase is no longer possible. (suggested by player )
removedRules change:TNT can only be placed in an adjacent hex where the placing infantry can theoretically move, for example not across a cliff hex-side. TNT can no longer be thrown out of the window. TNT vs Vehicle is still not implemented. Throwing TNT is not implemented.
addedAdditions to the game:AI can now use TNT
changedAdditions to the game:Improved AI target selection. AI will prefer adjacent targets. AI will now prefer unprotected infantry over tanks with open hatches.
changedAdditions to the game:'Stealthy' impacts the ambush event. Heroes and ANZAC are stealthy

Rules change:

  • Any form of possessing, dropping, assembling, disassembling, limbering, or unlimbering in the Fire Phase is no longer possible. (suggested by player )

  • TNT can only be placed in an adjacent hex where the placing infantry can theoretically move, for example not across a cliff hex-side. TNT can no longer be thrown out of the window. TNT vs Vehicle is still not implemented. Throwing TNT is not implemented.

Additions to the game:

  • AI can now use TNT

  • Improved AI target selection. AI will prefer adjacent targets. AI will now prefer unprotected infantry over tanks with open hatches.

  • 'Stealthy' impacts the ambush event. Heroes and ANZAC are stealthy

  • Leader creation can happen when fighting against a Vehicle in the Melee Phase

  • The chance of creating a better Leader is raised when fighting against an AFV, and also when having very low chances in Melee.

  • In an ambush, the ambushed unit loses its concealment so the close combat vs this concealed unit has more chances for a kill.

  • Heros or Leaders generated by fanatic units are also fanatic

Other Additions:

  • The background scenes in the main menu are now 3d, partially animated. this will be improved in the future

  • On loading the game the loading progress at the start is now removed. No more than 90% on a grey background. (suggested by player)

  • All 240 Gun Barrels will recoil (to see this there is a new button in the garage)

  • Adding a tank commander to the Tiger in the scenario 'Tiger 131 '

  • Adding some TNT to the scenario 'Last Stand at the Grain Elevator'

Fixes

  • A leader with disrupted infantry in the same hex will not rout (suggested by player)

  • Leader behavior when the Leader is disrupted

Source

Steam News / 5 April 2024

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