Full notes
Full Seclusion update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, today we have a lot to tell you about this update. There's a lot to know:
What changed
- Fixes
- UI and audio
- Events
- Gameplay
- Performance
- Balance
βοΈ Fixed
Fixed Can't fall in the void of level 1 hole patterns
Fixed no light sounds in level 0
Fixed no footsteps when running
Fixed blowout event frame drop
Fixed weird culling on some objects in level 1
Fixed the boundaries on level 1
Fixed graphic presets
Fixed sensibility setting not changing anything
Fixed some collision bugs in level 1
βοΈ Improvement
Improved optimization and realism on light flickering
Improved visual quality of level 1 tunnels (stripes and edges)
Improved Shadow sound design
Improved graphic presets
β Optimized
Optimized lighting of level home
β Added
Added Facestealer and level seclusion
Added sounds to most interactive stuff
Added actual loot
Added more exits to level 0
β Removed
Removed lens flare
Removed Duller from playtest version
π» Disabled
Disabled Player input while looking through a lock
Disabled collisions on held item
π Rebalanced
Rebalanced level 1 generation rules
π Increased
Increased Hound Movement speed
β Re-enabled
Re-enabled TSR and FSR3 By default and fixed Asynchronous loading freeze
Source
Changelog.gg summarizes and formats this update. How we read updates.
