Seas of Raesenia
Steam News 3 February 20263mo ago

Playtest Build 3916: Crafting, Equipment, Upgrading and More!

Ahoy Captains! Build 3916 is now up on Playtest. As always, players who join the playtest will have access to content in testing as well as previews of the latest content. Crafting, Equipment, and Upgrades! This build i…

Update log

Full Seas of Raesenia update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions5 changes0 removals
  • Maps
  • Events
  • Store
  • Balance
  • Gameplay
addedCrafting, Equipment, and Upgrades!This build introduces crafting based progression to the game. All rooms come pre-equipped with equipment (Ancient Ammo Feeder, Ancient Tolancha Oil Engine, etc.), which will allow you to use the rooms straightaway. But if you want to grow stronger, you'll have to find equipment blueprints and craft new equipment.
addedCrafting, Equipment, and Upgrades!Crafting recipes are dropped from a new set of missions involving a mysterious Navy commander seen in the opening cutscene. Once you finish the Medbay restoration mission, a new fight is available near Colmeda Chain. Completing this series of missions will reward you equipment crafting recipes for the Colmeda Region.
addedWeapon CraftingSidequests now can drop weapon crafting recipes as part of the new weapon progression system. All weapon classes will be available to purchase in store, but weapon variants will need to be crafted by the player. Weapon variants boost certain aspects of one stat at the cost of another, and commonly come in these variants:
changedWeapon CraftingHeavy: Slower shooting, bigger damage
changedWeapon CraftingAccurate: More accurate, higher reload
changedWeapon CraftingMulti-shot: More shots, less accurate

Ahoy Captains!

Build 3916 is now up on Playtest. As always, players who join the playtest will have access to content in testing as well as previews of the latest content.

Crafting, Equipment, and Upgrades!

This build introduces crafting based progression to the game. All rooms come pre-equipped with equipment (Ancient Ammo Feeder, Ancient Tolancha Oil Engine, etc.), which will allow you to use the rooms straightaway. But if you want to grow stronger, you'll have to find equipment blueprints and craft new equipment.

Crafting recipes are dropped from a new set of missions involving a mysterious Navy commander seen in the opening cutscene. Once you finish the Medbay restoration mission, a new fight is available near Colmeda Chain. Completing this series of missions will reward you equipment crafting recipes for the Colmeda Region.

Weapon Crafting

Sidequests now can drop weapon crafting recipes as part of the new weapon progression system. All weapon classes will be available to purchase in store, but weapon variants will need to be crafted by the player. Weapon variants boost certain aspects of one stat at the cost of another, and commonly come in these variants:

  • Heavy: Slower shooting, bigger damage

  • Accurate: More accurate, higher reload

  • Multi-shot: More shots, less accurate

  • Rapid Fire: Faster reload, less accuracy/damage

Lookahead

As we keep iterating on playtest, we will begin to split parts of the game that will eventually go into a demo update, and content that will be reserved for the full game release. As of now, we're close to finishing the last content update for the demo, and will be moving forward to working solely on full game release content. Our current plan is to eventually close the public testing page and switch to closed playtesting to avoid future content spoilers for full game release. If you want to join playtesting from there on in, we will open applications for playtesting soon. Stay tuned for updates!

Source

Steam News / 3 February 2026

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