Update log
Full Seas of Raesenia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
Ahoy Captains!
Build 3916 is now up on Playtest. As always, players who join the playtest will have access to content in testing as well as previews of the latest content.
Content updates
Tutorial has been improved with more hints to guide player attention.
Artwork for several NPCs have been cleaned and updated.
New NPCs are now under construction for Ignacia Region.
Improvements to Dante quest dialogues.
Momentum power now flashes on screen to tell you that you can use the power.
Stability Fixes, Bugfixes
Fixed collider holes in Marasport, Ellisrill.
Fixed several issues with UI scaling on non-16:9 monitors.
Fixed fast travel UI not lining up with actual locations in Marasport.
Pirates in the tutorial are now not allowed to infinitely spawn when the game is paused.
Equipment description boxes in Combat UI enlarged to allow longer descriptions to be rendered.
Fixed tutorial overlay for selecting systems persisting outside of that tutorial phase.
Amperium item description spelling corrections.
Officer AI Enhancements
As part of a long term effort to improve officer AI behavior, we're improving several aspects of their behavior and enhancing the underlying systems for better performance.
Performance improvements in pathfinding. You should see better framerates in battle now.
Various improvements in responsiveness when it comes to changing states.
Source
