Update log
Full Seas of Raesenia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
Ahoy Captains!
We've just pushed a major update to the Seas of Raesenia Playtest to address campaign progression issues and general gameplay stability issues. We've also adjusted some gameplay parameters regarding several main weapons.
Campaign improvements
Fixed bug causing ship to veer off course in overworld movement tutorial.
Fixed room repairs causing an out of sequence error.
Fixed several typos in Navy engagements.
Re-enabled first section of Dante's storyline.
Stability improvements
Combat UI logical errors have been addressed regarding momentum calculations and momentum buff display.
Several fixes to island movement have been implemented to improve movement feel.
Gameplay adjustments
Rocket launchers have had their overall accuracy improved.
Flak cannon secondary, mini rocket secondary, are now implemented but unobtainable outside of devmode. Stats for these weapons are preliminary and will likely be changed in future playtest patches.
Thanks for playing the playtest so far. As always, join the discord to send us your feedback and bug reports.
See you on the high seas!
Source
