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Steam News29 October 20223y ago

This news is intended specifically for the community interested in the project.

We will tell you everything as it is. The work is in full swing. There is a lot of work, and there are even more constraining factors - you understand everything perfectly.

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Full Search of Galaxy update

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What changed

0 fixes5 additions1 change0 removals
  • Maps
  • Gameplay
changedIn what form to present the building: whether it will be modular, "farm" or something of its own. At this stage, we have chosen one system - let's try to implement it and see what happens.
addedConstruction is one of the most important and difficult tasks in the project. The gameplay, the presentation of the plot and everything in the world will depend on this. We want to make it simple and not complicated, because the main task is still the story, plot and adventure - and construction is the result of the final development and achievements in the game - in principle, as in many games, new buildings will be available to complete missions and plots. And I want to tie it all together in a reasonable way.
addedThe main developer initially planned to build simple buildings exclusively "for show". but then it occurred to us - why not make it so that you can walk inside these buildings - we think it's pretty cool. Because of this, the models have become more complex, and the textures are of higher quality. In general, it's not difficult, but it added work.
addedThe miner's ship will be the main ship in the game, which means that it is necessary to increase its detail, make it possible to walk on it, add details (for example, maneuvering engines, clearer textures or more realistic windows).
addedA new ship will appear - a "worker", he will mainly be engaged in the construction and extraction of small stones needed at the initial stage of the game to build a mining ship.
addedAnother important stage is that some part of the game is being rewritten to improve the graphics and add new logic. In general, this is a new project with ideas taken from the old one (the situation is normal, all the garbage is removed - the architecture is improving, and the weight of the project is decreasing)

Search of Galaxy changes

changedIn what form to present the building: whether it will be modular, "farm" or something of its own. At this stage, we have chosen one system - let's try to implement it and see what happens.
addedConstruction is one of the most important and difficult tasks in the project. The gameplay, the presentation of the plot and everything in the world will depend on this. We want to make it simple and not complicated, because the main task is still the story, plot and adventure - and construction is the result of the final development and achievements in the game - in principle, as in many games, new buildings will be available to complete missions and plots. And I want to tie it all together in a reasonable way.
addedThe main developer initially planned to build simple buildings exclusively "for show". but then it occurred to us - why not make it so that you can walk inside these buildings - we think it's pretty cool. Because of this, the models have become more complex, and the textures are of higher quality. In general, it's not difficult, but it added work.
addedThe miner's ship will be the main ship in the game, which means that it is necessary to increase its detail, make it possible to walk on it, add details (for example, maneuvering engines, clearer textures or more realistic windows).
addedA new ship will appear - a "worker", he will mainly be engaged in the construction and extraction of small stones needed at the initial stage of the game to build a mining ship.

We will tell you everything as it is. The work is in full swing. There is a lot of work, and there are even more constraining factors - you understand everything perfectly.

Initially, there was only one person in the project who drew models and programmed, now there is a very small team of assistants :)

We solve several complex issues at once:

  1. In what form to present the building: whether it will be modular, "farm" or something of its own. At this stage, we have chosen one system - let's try to implement it and see what happens.

Construction is one of the most important and difficult tasks in the project. The gameplay, the presentation of the plot and everything in the world will depend on this. We want to make it simple and not complicated, because the main task is still the story, plot and adventure - and construction is the result of the final development and achievements in the game - in principle, as in many games, new buildings will be available to complete missions and plots. And I want to tie it all together in a reasonable way.

The main developer initially planned to build simple buildings exclusively "for show". but then it occurred to us - why not make it so that you can walk inside these buildings - we think it's pretty cool. Because of this, the models have become more complex, and the textures are of higher quality. In general, it's not difficult, but it added work.

  1. The miner's ship will be the main ship in the game, which means that it is necessary to increase its detail, make it possible to walk on it, add details (for example, maneuvering engines, clearer textures or more realistic windows).

  2. The design of the old civilization was also invented! You can see the surviving drone, which will also be an assistant at the beginning of the game - it will help to study old inscriptions, open passages to ruins, etc.

  3. A new ship will appear - a "worker", he will mainly be engaged in the construction and extraction of small stones needed at the initial stage of the game to build a mining ship.

  4. Another important stage is that some part of the game is being rewritten to improve the graphics and add new logic. In general, this is a new project with ideas taken from the old one (the situation is normal, all the garbage is removed - the architecture is improving, and the weight of the project is decreasing)

In general, there are a lot of ideas, a lot of material. Working )

Source

Steam News / 29 October 2022

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