Full notes
Full SealChain: Call of Blood update
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What changed
- Gameplay
- Maps
- Store
- Performance
SealChain: Call of Blood changes
Added: User Guidance
Added: Survival mode. You must survive for a certain period of time to pass the level.
Added: Add common treasure chests, wooden hammers, and gold hammers at the map nodes.
Added: Window mirror, drag and drop to copy the item to the store after use
Added: Low-income card. When shopping, the store will display the lowest-star items in the backpack.
Added: The reward for the map node is Star Dust. It upgrades the lowest-star level of the three offerings in the inventory.
Added: There will be 10 seconds of invincibility after the cross appears.
Improvement: The selection of the purgatory and the choice of the first level map can be reversed.
Improvement: Enhance performance
Adjustment: No longer dropping common treasure chests in each level. Instead, a store will appear in each level now.
Adjustment: Increase the amount of money dropped in each level
Adjustment: Reduce the impact of the weight of the same item, to prevent the situation where only repetitive items are easily obtained in the later stages.
Adjustment: Reduce the strength of the Void Treasure Basin
Adjustment: Increase the experience gained upon completing each level
Adjustment: Enhance the AI of monsters
Fix: In battles, the lost chips that were not picked up are not considered as lost chips. Only the chips that were not picked up by the end of the battle count as lost chips.
Fix: The upgrade scroll point disappears when it is cancelled.
Source
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