Sea Power : Naval Combat in the Missile Age
Steam News 17 December 20255mo ago

December Public Beta Update

Hello from the Triassic Games team! Today we are rolling out a new update to the Public Beta branch, with some meaningful improvements to overall performance. Recent work has focused on optimizing core systems, resultin…

Update log

Full Sea Power : Naval Combat in the Missile Age update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello from the Triassic Games team!

Extracted changes

2 fixes12 additions12 changes3 removals
  • Compatibility
  • Gameplay
  • Maps
  • UI and audio
  • Store
  • Performance
addedToday we are rolling out a new update to the Public Beta branch, with some meaningful improvements to overall performance. Recent work has focused on optimizing core systems, resulting in noticeably faster load times and improved FPS, especially in large-scale scenarios. We are excited to get these changes into your hands and encourage everyone on the Public Beta to put them through their paces and share feedback.
changedWe have also begun addressing community feedback around aircraft behavior. Several improvements are now live in the Public Beta:
removedAircraft will no longer jettison external tanks unless they come under attack.
addedAircraft that run out of fuel without an airfield nearby will now ditch. An option for unlimited aircraft fuel will be added to the Mission Editor prior to final release. This change supports the upcoming Aerial Refueling feature.
changedDrawable map zones for assigning patrol or free engagement areas to aircraft formations.
changedA review and refinement of the aircraft control UI to improve clarity and usability.

Today we are rolling out a new update to the Public Beta branch, with some meaningful improvements to overall performance. Recent work has focused on optimizing core systems, resulting in noticeably faster load times and improved FPS, especially in large-scale scenarios. We are excited to get these changes into your hands and encourage everyone on the Public Beta to put them through their paces and share feedback.

We have also begun addressing community feedback around aircraft behavior. Several improvements are now live in the Public Beta:

  • Aircraft will no longer jettison external tanks unless they come under attack.

  • Fighters can now perform cranking maneuvers during BVR engagements while continuing to guide missiles.

  • Aircraft that run out of fuel without an airfield nearby will now ditch. An option for unlimited aircraft fuel will be added to the Mission Editor prior to final release. This change supports the upcoming Aerial Refueling feature.

Work on aircraft systems is continuing, with the following improvements currently in development:

  • More realistic missile kinematics, enabling authentic defensive and offensive air combat tactics.

  • Drawable map zones for assigning patrol or free engagement areas to aircraft formations.

  • A review and refinement of the aircraft control UI to improve clarity and usability.

  • Full aerial refueling support, including dedicated tankers such as the KC-135 and buddy-store tanker loadouts for compatible attack aircraft. 🤫

As always, thank you for testing the Public Beta and for the continued feedback. It plays a key role in shaping the future of Sea Power!

Full changelist:

Newly added features in this release:

  • Aircraft in BVR combat can now properly crank when launching long-range missiles

  • Aircraft without an airfield nearby will now ditch when fuel tanks are empty

  • Mission Editor: Heading now changes according to the first Waypoint position if present

  • USN Mark 54 depth bomb

  • Added conventional depth bomb loadouts for SH-3H and S-3A

  • Added new wing root pylons and Sidewinder rails for P-3C

  • JMSDF P-3C now use ASM-1 instead of Harpoon for AntiShip loadouts

  • Updated all P-3C and S-3A loadouts with new capabilities

  • New Anti Ship Long Range loadout for A-6E based on historical Surface CAP loadouts

  • New ASW Long Range loadout for SH-2F

  • New Grail mounts for Shershen-E and Mol classes, enabled SA-N-5 on Mol class

  • SAAF Mirage F1 callsigns

  • New 4K51 Rubezh shore-based Styx launcher

Changes from previous release:

  • Preferred arcs now will launch weapon even if it is not possible to fully align mount with target

  • PerformanceDrastically improved mission loading times (thanks Bluedot!)
  • PerformanceRe-enabled Burst compile in Synthesizers for speedup
  • PerformanceReworked sensor and line of sight logic to improve performance
  • PerformanceImproved performance with large formations
  • ScenarioRemoved "Crimson Tide" unfinished/broken scenarios from NATO and WP folders; will rework and add back later on
  • ScenarioUpdated "Dong Hoi" for new mechanics, fixed name conventions in Volga Exercise
  • Scenario: Moving incomplete/broken "Head of the Snake" scenario to WIP folder

  • CosmeticScenario: Pact/"Hunters or Hunted"changed Il-38 to Ka-25 with buoys only for proper difficulty
  • MiG-23 radar parameters according to data from nuclearstonk

  • Updated translations

  • New loadouts for P-3C, S-3A, SH-2F, SH-3H

  • AntiShipLongRange loadout for A-6E based on historical Surface CAP example

Fixes from previous release:

  • Air units no longer drop their tanks unless trying to evade missiles

  • Flight Deck button is now properly hidden for units without a Flight Deck

  • Towed arrays could sometimes exceed max allowed depth

  • Submarine towed sonars floated over subs if it was close enough to the bottom

  • Towed decoys no longer appear on the map

  • Fixed issue with some aircraft unable to properly

Source

Steam News / 17 December 2025

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