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Steam News26 November 20257mo ago

A new playtest build appears! And the plan going forward

Ahoy Captains! It's Alex here with a new build and an update on how we will approach development going forward.

Full notes

Full Sea Of Rifts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions2 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
addedAhoy Captains! It's Alex here with a new build and an update on how we will approach development going forward.
addedWith that out of the way here's the new changes in the playtest build:
addedNew features
changedBig overhaul to performance on both the CPU and GPU side.
addedESC can now be used to go out of more of the UI
changedReduced the amount of exposure devils spawning at sea

Sea Of Rifts changes

addedAhoy Captains! It's Alex here with a new build and an update on how we will approach development going forward.
addedWith that out of the way here's the new changes in the playtest build:
addedNew features
changedBig overhaul to performance on both the CPU and GPU side.
addedESC can now be used to go out of more of the UI

Ahoy Captains! It's Alex here with a new build and an update on how we will approach development going forward.

Playtest builds are back, here be potential dragons

We got a lot of really valuable feedback on the demo and want to react to it as quickly as possible while also making sure the demo is stable. This is by far the largest game anyone on the team has worked on and while we could spend a lot of time testing each release it would take time away from actually working on the game. We are therefore going to use the playtest as a way to get changes out quickly so you can help us confirm they work and find any potential bugs before we set them live for the demo.

With that out of the way here's the new changes in the playtest build:

New features

  • Big overhaul to performance on both the CPU and GPU side.

  • Swapped input for sailing and steam input

  • ESC can now be used to go out of more of the UI

  • Tweaks to the tutorial to make it a bit more snappy

Balancing

  • Reduced the amount of exposure devils spawning at sea

Bug fixes

  • Various mouse selection fixes. Thanks for reporting them @Splattercat and more

  • Swiftwind weapon layout fixed. Thanks for reporting the issue @jonek74

  • Volva's charm quest fixed. Thanks for reporting the issue @jonek74

  • Save game issue with floating settlements fixed. Thanks for reporting the issue @Gwen

Old saves should still work but if not please let us know on Discord!

Also we are still collecting and prioritizing all the feedback we got on the demo and will post a mini roadmap soon.

Safe winds

Skipper Alex

Source

Steam News / 26 November 2025

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