In this update3
Full notes
Full Sea Of Rifts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Server
Sea Of Rifts changes
Ahoy Captains!
To celebrate we are part of Lovecraftian Days we decided to release a new playtest build. This comes with a bunch of new features and fixes but might not be as stable as the demo build. Here's all the new goodies:
Steam post image Steam post image Steam post image
New features
Lots of improvements so UI is more mouse friendly
Reworked aiming UI so it’s more clear how you aim and also made it easier to stay on target
Added target lock mechanic. Once a target is in your sights you can lock it and weapons will keep aiming towards it
Added two new regular weapons, the mine and torpedo launcher!
Added three new Shaped weapons so you can go full Frankenstein with your ship!
Added weapon groups so you can be more strategic with what weapons you fire
Clearer when switching quests
If a story choice has a random outcome it is now telegraphed before you pick it
Rewamped tutorial
Color pass on the whole game to make it pop more
Balancing
Meals quality level difficulties rebalanced
Bug fixes
Weapons now reload when not aiming
Ship name now saved and loaded correctly
Meals of all quality levels now working. Thanks for reporting the issue @Beerpops and @Adder!
Needlers not chasing the player endlessly
If you have any feedback or bug reports please let us know on our Discord server or the Steam forum. Happy sailing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
