Full notes
Full Sea Of Rifts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Store
- Maps
- Events
Sea Of Rifts changes
Ahoy freebooters we are back with a new playtest build! As usual it's a mix of new features, UI improvements and bug fixes. Steam post image New features
Changed layout in journal so there’s now a dedicated page for seeing the status for the crew and one for their combined stats
Duties UI also got an overhaul
Faction economies where favour can be earned and spent
The choice based text content now shows if it is connected to a quest
Quests can now lead to an area instead of a specific location making spotting more useful to find what you are looking for
Whole game got a color pass so there’s more omph to the visuals
Sunken City got more artwork implemented
Island and harbour generation also got an overhaul
When selling in shops the items and equipment the shop will not buy is now shown but greyed out
When starting a new run the journal automatically opens to let you assign crew
Map got an overhaul with an arrow pointing towards the quest marker if it is outside range
Bunch of other tweaks to the UI
More quest content including potential multiple endings
More world events
Bug fixes
Fixed a bunch of issues with save games. Thanks for reporting them @Chimpmoney03 and @TropicalHero!
Audio mixing including the exposure swirls being too loud. Thanks for reporting it @VonOptimum!
Known issues
Enemies sometimes still fly around, maybe we should just make an airship game?
Also old saves should still work but if not please let us know on Discord! Safe winds
Captain Alex
Source
Changelog.gg summarizes and formats this update. How we read updates.
