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Steam News28 February 20251y ago

Playtest build February 2025 now live!

Ahoy freebooters we are back with another playtest. Here's the new stuff: New features Different starting ships.

In this update3

Full notes

Full Sea Of Rifts update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedAhoy freebooters we are back with another playtest. Here's the new stuff:
addedNew featuresDifferent starting ships. When starting a game you now get to pick which type of ship you want to play as - New starting ship the Beluga: A heavy freighter bristling with turrets - New main quest that points the player towards the Great Rift - More content for Red Tides - More variety to challenges - Changed controller input scheme so you now fire guns with the right trigger. Sails are deployed/hoisted with DPad Up/Down - Separate reload sounds for each weapon type - Increased the amount of available crew in harbours by 2 - Rebalanced character traits - Character traits can now affect difficulties of tasks in a challenge - Hover explainer in challenge to show how the chance a crewmember adds to a task is calculated - Particle effects have gotten an overhaul - Towns now also have weapon shops - Improvements to the tutorial - Improvements to the UI - More types of news articles can be found in the newspaper - More iteration on new ship physics - Warning message when running out of ammunition thanks for the suggestion @CthulhuFhtaghn!
fixedBug fixesExposure quest has been fixed. Thanks to @cornsalsa for reporting it! - You the captain will no longer leave due to low mood. Thanks to @rasmus and @copakindred for reporting it! - Skill Point Assignment Bug. Thanks to @Why No Rhinos for reporting it! - Quest Text Overlap bug. Thanks to @Why No Rhinos for reporting it! - Was hard to get mouse hover on the crewmember portrait in the duties journal page. Thanks to @CthulhuFhtaghn for reporting it! - Various fixes to make hitting enemies easier
changedKnown issuesIt's always rewarding to write the changelist and see all the stuff we managed to get done in the past month. I hope you will like the improvements and looking forward to hear what you think!

Sea Of Rifts changes

addedAhoy freebooters we are back with another playtest. Here's the new stuff:
addedDifferent starting ships. When starting a game you now get to pick which type of ship you want to play as - New starting ship the Beluga: A heavy freighter bristling with turrets - New main quest that points the player towards the Great Rift - More content for Red Tides - More variety to challenges - Changed controller input scheme so you now fire guns with the right trigger. Sails are deployed/hoisted with DPad Up/Down - Separate reload sounds for each weapon type - Increased the amount of available crew in harbours by 2 - Rebalanced character traits - Character traits can now affect difficulties of tasks in a challenge - Hover explainer in challenge to show how the chance a crewmember adds to a task is calculated - Particle effects have gotten an overhaul - Towns now also have weapon shops - Improvements to the tutorial - Improvements to the UI - More types of news articles can be found in the newspaper - More iteration on new ship physics - Warning message when running out of ammunition thanks for the suggestion @CthulhuFhtaghn!
fixedExposure quest has been fixed. Thanks to @cornsalsa for reporting it! - You the captain will no longer leave due to low mood. Thanks to @rasmus and @copakindred for reporting it! - Skill Point Assignment Bug. Thanks to @Why No Rhinos for reporting it! - Quest Text Overlap bug. Thanks to @Why No Rhinos for reporting it! - Was hard to get mouse hover on the crewmember portrait in the duties journal page. Thanks to @CthulhuFhtaghn for reporting it! - Various fixes to make hitting enemies easier
changedIt's always rewarding to write the changelist and see all the stuff we managed to get done in the past month. I hope you will like the improvements and looking forward to hear what you think!

Ahoy freebooters we are back with another playtest. Here's the new stuff:

New features

  • Different starting ships. When starting a game you now get to pick which type of ship you want to play as - New starting ship the Beluga: A heavy freighter bristling with turrets - New main quest that points the player towards the Great Rift - More content for Red Tides - More variety to challenges - Changed controller input scheme so you now fire guns with the right trigger. Sails are deployed/hoisted with DPad Up/Down - Separate reload sounds for each weapon type - Increased the amount of available crew in harbours by 2 - Rebalanced character traits - Character traits can now affect difficulties of tasks in a challenge - Hover explainer in challenge to show how the chance a crewmember adds to a task is calculated - Particle effects have gotten an overhaul - Towns now also have weapon shops - Improvements to the tutorial - Improvements to the UI - More types of news articles can be found in the newspaper - More iteration on new ship physics - Warning message when running out of ammunition thanks for the suggestion @CthulhuFhtaghn!

Bug fixes

  • Exposure quest has been fixed. Thanks to @cornsalsa for reporting it! - You the captain will no longer leave due to low mood. Thanks to @rasmus and @copakindred for reporting it! - Skill Point Assignment Bug. Thanks to @Why No Rhinos for reporting it! - Quest Text Overlap bug. Thanks to @Why No Rhinos for reporting it! - Was hard to get mouse hover on the crewmember portrait in the duties journal page. Thanks to @CthulhuFhtaghn for reporting it! - Various fixes to make hitting enemies easier

Known issues

  • Ships physics are still sometimes a bit wonky

It's always rewarding to write the changelist and see all the stuff we managed to get done in the past month. I hope you will like the improvements and looking forward to hear what you think!

Safe winds - Captain Alex

Source

Steam News / 28 February 2025

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