In this update3
Full notes
Full Sea Of Rifts update
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What changed
- Gameplay
- UI and audio
- Balance
Sea Of Rifts changes
Ahoy freebooters we are back with another playtest. Here's the new stuff:
New features
Different starting ships. When starting a game you now get to pick which type of ship you want to play as - New starting ship the Beluga: A heavy freighter bristling with turrets - New main quest that points the player towards the Great Rift - More content for Red Tides - More variety to challenges - Changed controller input scheme so you now fire guns with the right trigger. Sails are deployed/hoisted with DPad Up/Down - Separate reload sounds for each weapon type - Increased the amount of available crew in harbours by 2 - Rebalanced character traits - Character traits can now affect difficulties of tasks in a challenge - Hover explainer in challenge to show how the chance a crewmember adds to a task is calculated - Particle effects have gotten an overhaul - Towns now also have weapon shops - Improvements to the tutorial - Improvements to the UI - More types of news articles can be found in the newspaper - More iteration on new ship physics - Warning message when running out of ammunition thanks for the suggestion @CthulhuFhtaghn!
Bug fixes
Exposure quest has been fixed. Thanks to @cornsalsa for reporting it! - You the captain will no longer leave due to low mood. Thanks to @rasmus and @copakindred for reporting it! - Skill Point Assignment Bug. Thanks to @Why No Rhinos for reporting it! - Quest Text Overlap bug. Thanks to @Why No Rhinos for reporting it! - Was hard to get mouse hover on the crewmember portrait in the duties journal page. Thanks to @CthulhuFhtaghn for reporting it! - Various fixes to make hitting enemies easier
Known issues
Ships physics are still sometimes a bit wonky
It's always rewarding to write the changelist and see all the stuff we managed to get done in the past month. I hope you will like the improvements and looking forward to hear what you think!
Safe winds - Captain Alex
Source
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