Full notes
Full Scuttle Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Maps
- Performance
- Fixes
Scuttle Up changes
Update 1.5 Patch Notes Visuals & Additions
Replaced the default fonts.
Animated the Galaxy skin.
Added a mid-air animation for the crab.
Added a UI indicator for selected items.
Added immersive VFX to various sections of the map.
Attempted to add DualShock support (unable to test locally without a controller, so player feedback is welcome).
Added more Easter eggs.
Implemented various environmental and visual improvements.
Performance & Optimization
Heavily optimized LODs.
Removed 229 RectLights and replaced them with an ambient cube map to light Monolith.
Substituted the Glass level material to improve GPU performance.
Changed the ocean floor to optimize VRAM usage.
Optimized Draw and Cull distances.
Optimized max texture renders.
Optimized shader complexity.
Disabled World Partition.
Bug Fixes
Fixed an issue where the player could spawn through the floor.
Fixed an issue where holding R to reset disabled the ability to pick up hats.
Audio
Added seven music zones as well as audio triggers for starting and beating the game.
Removed all AI-generated music assets. Sorry about that.
Developer Reminder: Gravity is strictly enforced for all players. Unless, of course, you know the code.
Source
Changelog.gg summarizes and formats this update. How we read updates.
