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Steam News10 March 20251y ago

Testing Ends March 11th!

During testing, we uncovered a few crucial game breaking bugs that were hot-fixed same day. A few quality-of-life notes were added to the roadmap as well.

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What changed

7 fixes0 additions0 changes0 removals
  • Fixes
fixedDuring testing, we uncovered a few crucial game breaking bugs that were hot-fixed same day. A few quality-of-life notes were added to the roadmap as well. As far as feedback goes, there was an overwhelming amount of positive comments on the games look, feel, and environment. As expected, others felt as if the game was too hard (as is the nature of foddians.)
fixedLaser materials were not loading in the Green and Red Pyramid (Fixed)
fixedThe rings around Mushroom Forest were displacing themselves randomly (Fixed)
fixedPlayers kept tab locking themselves into the inventory screen (Fixed)
fixedNight time was shortened even further as some areas are notably more difficult during (Fixed)
fixedPlayers were getting stuck at Gold due to lack of design cues (Fixed)

During testing, we uncovered a few crucial game breaking bugs that were hot-fixed same day. A few quality-of-life notes were added to the roadmap as well. As far as feedback goes, there was an overwhelming amount of positive comments on the games look, feel, and environment. As expected, others felt as if the game was too hard (as is the nature of foddians.)

Here are some of the updates from testing:

  • Laser materials were not loading in the Green and Red Pyramid (Fixed)

  • The rings around Mushroom Forest were displacing themselves randomly (Fixed)

  • Players kept tab locking themselves into the inventory screen (Fixed)

  • Night time was shortened even further as some areas are notably more difficult during (Fixed)

  • Players were getting stuck at Gold due to lack of design cues (Fixed)

Here are some of known issues gathered from testing which will be corrected in future updates:

  • Controller sensitivity

  • Some bindings do not work on Playstation controllers due to Unreal's lack of native support

  • Shadows on medium settings in Pipes (still investigating this bug)

Please keep in mind that some features will take time. Scuttle Up is the passion project of a one person team, who started with zero experience, and has a budget of $0. When it comes to features and patches, your patience is greatly appreciated!

Source

Steam News / 10 March 2025

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