Full notes
Full Scuttle Up update
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Thank you to everyone that has wishlisted, playtested, and supported this crab game along the way.
I wanted to give the community some notes about SU and its development up to this point:
SU took a year to make, and was made while working an unrelated full-time job
Solo developer
0 years of experience when started
$0 development budget, completely self funded
$0 marketing budget, completely self promoted
Ended roughly -$500 to budget
So if we hit any walls during development, please keep in mind that I am not a A, AA, or AAA studio and things will take time/effort. Patience is appreciated!
Here are some known development objectives that are on the roadmap for 1.1:
Shadows on medium settings in certain areas are flashy
Input binding is being worked on
UE5 does not natively support Playstation controllers, so some inputs may not work (try Steam mapping)
There are a ton of easter eggs in Scuttle Up to find. When you do, share them with the community! Also, at the time of this post my best run is 19:26. Think you can beat that?
Make sure to join the Discord! You can share clips of your playthroughs and your best screenshots! Join here: https://discord.gg/TWWayFGG7y
Yee claw crabbos, see you at the top
Source
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