Full notes
Full SCRYBE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Welcome to GoblinByte! This is our first official game as a studio, so we wanted to make a quick post to introduce both the game and ourselves.
About the Game — SCRYBE!
We’ve always been big fans of idle and incremental games, and SCRYBE is our love letter to the genre. It’s built from the best ideas and inspirations we’ve gathered over the years playing all kinds of idlers. SCRYBE is the first game we’ve taken this close to completion under the GoblinByte name — and we’ve packed it full of fun features designed to keep you coming back for “just one more upgrade.”
Expect satisfying progress, charming visuals, and a sprinkle of mystery — all things we find fun and wanted to share with players.
The Team (Well, Duo)
GoblinByte is currently made up of just the two of us!
Mellow (that's me!) I’ve been an artist my whole life, with a lot of experience in Live2D. These days, I’m deep into coding and game development — I love bringing ideas to life and seeing them move, evolve, and become something playable.
Nomis, my partner in crime!
Like me, Nomis has been an artist forever — and has been professionally creating pixel art for games for several years now. They're also passionate about music and bring a lot of creative energy to the project.
Thanks for stopping by, and we hope you’ll check out SCRYBE!
More updates soon — and welcome to the GoblinByte journey!
Source
Changelog.gg summarizes and formats this update. How we read updates.
