Full notes
Full Scriptura update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Scriptura changes
Thank you, and what's next for Scriptura
Scriptura launched on April 30th, and within hours of pushing the build live I was on a plane for a trip that had been on the calendar long before I knew when launch would land. Terrible timing on my part — I came home this week to find that a bunch of you had picked up the game while I was offline. That genuinely means a lot. Thank you.
A few things I wanted to share now that I'm back at my desk:
To everyone who's been typing through Genesis, building daily streaks, or just trying it out — I see you in the playtime numbers. Keep going. The 1,189-chapter journey is meant to be slow, and watching the per-key fluency chart change over weeks is one of my favorite parts of the game.
On future updates — Scriptura isn't a one-and-done release. I'm planning more themes, more curated daily passages, additional translations, and quality-of-life improvements based on what players are running into. I don't have firm dates yet — I'd rather ship things when they're right than promise a calendar I can't keep — but updates are coming, and I'll post here when they do.
On feedback — if you've found a bug, hit a friction point, or have a translation/feature you'd love to see, please drop it in the discussions or leave a review. Reviews matter enormously for visibility on Steam, and small studios live or die by them. If you've enjoyed the game even a little, a quick review would help more than I can describe.
One more thing — there's a companion project in the works that approaches the same idea from a different angle. More on that soon.
Thanks for being here at the start of this.
Source
Changelog.gg summarizes and formats this update. How we read updates.
