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Steam News11 May 20261mo ago

Thank you, and what's next for Scriptura

Thank you, and what's next for Scriptura Scriptura launched on April 30th, and within hours of pushing the build live I was on a plane for a trip that had been on the calendar long before I knew when launch would land.

Full notes

Full Scriptura update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedOn future updates — Scriptura isn't a one-and-done release. I'm planning more themes, more curated daily passages, additional translations, and quality-of-life improvements based on what players are running into. I don't have firm dates yet — I'd rather ship things when they're right than promise a calendar I can't keep — but updates are coming, and I'll post here when they do.

Scriptura changes

changedOn future updates — Scriptura isn't a one-and-done release. I'm planning more themes, more curated daily passages, additional translations, and quality-of-life improvements based on what players are running into. I don't have firm dates yet — I'd rather ship things when they're right than promise a calendar I can't keep — but updates are coming, and I'll post here when they do.

Thank you, and what's next for Scriptura

Scriptura launched on April 30th, and within hours of pushing the build live I was on a plane for a trip that had been on the calendar long before I knew when launch would land. Terrible timing on my part — I came home this week to find that a bunch of you had picked up the game while I was offline. That genuinely means a lot. Thank you.

A few things I wanted to share now that I'm back at my desk:

To everyone who's been typing through Genesis, building daily streaks, or just trying it out — I see you in the playtime numbers. Keep going. The 1,189-chapter journey is meant to be slow, and watching the per-key fluency chart change over weeks is one of my favorite parts of the game.

On future updates — Scriptura isn't a one-and-done release. I'm planning more themes, more curated daily passages, additional translations, and quality-of-life improvements based on what players are running into. I don't have firm dates yet — I'd rather ship things when they're right than promise a calendar I can't keep — but updates are coming, and I'll post here when they do.

On feedback — if you've found a bug, hit a friction point, or have a translation/feature you'd love to see, please drop it in the discussions or leave a review. Reviews matter enormously for visibility on Steam, and small studios live or die by them. If you've enjoyed the game even a little, a quick review would help more than I can describe.

One more thing — there's a companion project in the works that approaches the same idea from a different angle. More on that soon.

Thanks for being here at the start of this.

Source

Steam News / 11 May 2026

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