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Steam News24 April 20262mo ago

Why I built Scriptura

A short note before launch. I built Scriptura because I wanted a reason to slow down. Typing games usually ask you to go faster; I wanted one that asked me to pay attention.

Full notes

Full Scriptura update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedReal language coverage. 32 translations across 26 languages, including Russian, Japanese, and Arabic — not just the usual Western suspects.

A short note before launch.

I built Scriptura because I wanted a reason to slow down. Typing games usually ask you to go faster; I wanted one that asked me to pay attention. The Bible is a text people have sat with for thousands of years — copying it by hand was how most Christians encountered it for most of history. A keyboard isn't a quill, but the discipline translates surprisingly well.

Some of the design choices that came out of that:

  • No WPM race on the main screen. You can see your stats if you want them, but they don't haunt you verse-to-verse.

  • Strict mode by default. If you fumble a word, you back up and type it right. It's slower. That's the point.

  • Per-translation progress. Your journey through the KJV shouldn't erase your journey through the Reina-Valera.

  • Daily passages are curated, not random. Someone actually picked these.

  • Real language coverage. 32 translations across 26 languages, including Russian, Japanese, and Arabic — not just the usual Western suspects.

Scriptura launches on Steam April 30. Thanks for being here.

Source

Steam News / 24 April 2026

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