Full notes
Full ScreenSpace update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, all. I hope you're doing well!
What changed
- Events
- Security
- Gameplay
- Performance
- UI and audio
- Fixes
A recent event happened with Unity that prompted pushing the 1.2 update forward.
On 10/3/2025, Unity Technologies officially announced they've discovered a security vulnerability for projects built in Unity version 2017.1 and beyond. This affects Windows, Linux, Android and macOS. Although they report no noticeable exploitations as a result, they've highly recommended all Unity developers to patch their installed releases and publish updates for their games using the patched installations.
Don't worry, you're safe from exploits for this game. ScreenSpace is a fully offline game, and there currently isn't any evidence of the game being a risk by simply playing, offline or not. If you'd like their official statement, here's the link:
Being transparent about stuff like this is important, because it can ultimately change the course of a game when handled poorly. Which brings us to the next part of the announcement.
Version 1.2 is on the way!
I figured, since I had to update the game anyway to patch the security flaw, I may as well push out the 1.2 update as well. This one's a small update, but contains a few changes I've wanted to make.
Patch preview:
Overall changes
ScreenSpace was updated from Unity 2019 to Unity 6
Code improvements were made, allowing easier patching of the game moving forward
The startup splash screens for Unity and the developer logo were removed (yay!)
Following splash screen removal, the credits were updated to specify the game was made in Unity, as well as the developer name
Default game FPS now follows your screen refresh rate when starting the game for the first time
Refactored options menu to be more compact, with nonfunctional items removed (fullscreen, FPS cap). Sorry it took so long!
Changed high score menu to be more compact, similar to options menu
Repositioned score reset buttons to the lower left corner of the screen, and added a warning about score resets being permanent
Changed some GUI fonts, for variety and improved readability
Added drop shadows to most GUI text, for improved contrast against backgrounds
Updated game logo in the main menu
Normal Mode, Hard Mode
Gameplay timer will now display a countdown number for time remaining
Added speed measuring features. These include the speed of your last click, as well as your fastest click for the whole run!
Score button visuals have been changed to improve visibility against the background
Bug Fixes
Fixed an issue with animations not playing when an incorrect button is pressed, or when getting a game over
Fixed unintentionally allowing score buttons to be clicked immediately after restarting from a loss, preventing instantly losing a life (or losing a Hard Mode run) upon restart
Resolved a rare issue of incorrect button audio playing nonstop after losing a Hard Mode run
Screen resolutions that change refresh rate now properly apply the changed FPS value
One last thing I'm doing is adding the previous versions of the game as an available Steam branch! This means that after 1.2 launches, you can choose to play version 1.1 in the properties menu on Steam. The previous version and the current release use the same high score files, so don't worry about losing your records if you switch versions! If score saving is ever reworked in the in the future, this will be a great way to keep your scores from the previous versions.
Thank you very much for supporting ScreenSpace. Keep an eye out for the new update, coming soon!
Source
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