In this update4
Full notes
Full Scraptory update
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What changed
- Gameplay
- UI and audio
- Performance
Scraptory changes
Major Additions
NPC settlements are now armed and their buildings can be damaged and destroyed. If you shoot or sit on them it will anger the settlement. Ignore their warnings and they may shut you out or attack you. Leave them alone long enough and they might forgive you.
Items / relics can now be obtained from scrapfalls. In the future, these will be traded, sold, and used to get unlocks and upgrades.
Smaller Additions
New textures for the wall building.
Some buildings now spin during construction.
You can no longer build your buildings inside of or near NPC towns and other locations.
Interactive locations all now have unique notifications and text.
Added a bunch of small crater decals to the island.
The castle now has an ambient looping noise you can hear when close to it.
Add to the castle laser's sound effects. Need to be replaced with something cooler.
UI
Resources and items obtained from scrapfalls now trigger notifications.
Added inventory menu screen to view items in the player's inventory.
Added castle settings menu with a few basic settings. More to come.
A new hovering icon now appears over locations you can dock you castle to guide you there.
Changed "Back" buttons in some menu screens to simply be "X"s.
Fixes and Optimizations
Fixed a typo in a button tool-tip
Fixed an issue with the vassal / mini-castle AI running back to the player.
Source
Changelog.gg summarizes and formats this update. How we read updates.
