In this update4
Full notes
Full Scraptory update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
Scraptory changes
view Game Changing Additions
Mini-walking-castles / vassals that have passive and active abilities. (still using placeholder art)
NPC settlements you can interact with: four house types, town gate, towers, castle dock, factory, town walls, etc.
"Scrapfall" encounters. Scrapfalls are fallen space debris that can be mined for resources, technology, and treasure, but are often hiding something sinister inside. (more types of encounters to come)
Draggable "resource pipes" to add depth to base building. Most buildings and the vassals now require a connection back to the player's main castle to activate or to function.
Player-controlled gun on the castle.
Regular Additions and Changes
Updated and improved demo / tutorial level.
Improved enemy spawning and budgeting system.
Added building production buffs.
Trade ships no longer refuse to come if you are in combat and won't automatically leave when combat begins.
The trade ship now bobs in the wind.
New and improved materials for many parts of the castle. (much more to come)
New and improved materials for many of the buildings. (much more to come)
New terrain material.
Scrap now rains from the sky in the distance.
New, cooler looking, laser materials.
Lots of new and improved particle effects.
Added impact decals to some projectiles.
Removed the machine gun turret to focus on balancing other types.
Controls and UI
Unit and building selection now happens on click-start instead of on click-end.
Building location accepted / rejected place indicators now have different shapes to improve readability and accessibility.
Defensive walls can now be built faster by dragging the mouse.
Removed marquee selection. May add it back later.
Player camera can now fly twice as far from the castle.
Bug Fixes and Optimizations
LODs now exist for most static meshes. (There were none before)
Enemies should no longer be able to walk under the castle while it is deployed, keeping them targetable by your turrets.
Removed volumetric clouds since they cost performance but are not visible most of the time.
Optimized several materials.
Optimized texture streaming and memory usage. (mostly by removing and/or shrinking textures)
Fixed the steel factory's glowing metal brightness sometimes getting stuck on or off.
Improvements to unit navigation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
