Full notes
Full Scrapping Simulator update
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What changed
- Gameplay
- Balance
G'day Scrappers!
Firstly, I'd like to apologize for the delays with the v0.41 Major Update.
The update is very close to release and is currently going through finalization and testing, but I wanted to give everyone a quick update on whatโs been happening behind the scenes.
๐ง Disassembly System Rebuild
While working on the update, it became clear there was no reliable way to eliminate the desync and state bugs in the previous Disassembly System.
Because of that, the entire core system has been rebuilt from the ground up.
This rebuild is the main reason for the delay, but the good news is:
Disassembly is now fully functional again โข No known bugs so far (after some pretty heavy testing)
โ๏ธ A Much More Reliable System
The new system is significantly more robust than the previous version.
Everything now runs in a strict sequence, meaning it should never desync or break state, even with player interaction happening in the background.
On the rare chance something does go wrong, a new system has been added:
WATCHDOG System
Monitors the entire disassembly process โข Automatically attempts to fix issues if they occur โข Provides clear debugging logs to help track down problems quickly
๐ What This Means for v0.41
v0.41 is expected to become the new stable baseline for Scrapping Simulator.
Once testing is complete (both internally and on the Testing Branch), the update will be pushed to the default branch as soon as possible.
Thank you all for your patience and support!
Happy Scrapping! ๐
Source
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