Full notes
Full Scrap Battalion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- UI and audio
Patch to improve performance for GPU and CPU bound issues
GPU
Removed shadows from some LODs
Removed shadows from some foliage
Shrink shadow map size
Removed some hidden objects below terrain
CPU
Optimized NavMesh traversal
Optimized enemy AI targeting / pathing
Features
Implemented a day / night cycle
Dragging SFX for UI
Bugfix
UI SFX for selecting and hover now plays as intended instead of being stuck in the queue forever
Source
Changelog.gg summarizes and formats this update. How we read updates.
