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Steam News13 October 20258mo ago

Patch notes - 0.5.08a + 08b

Patch notes for 0.5.08a: Replaced placeholder sounds for quest menu interactions (using the menu + related notifications) Still a little WIP! But trying 'em out.

Full notes

Full Scrabdackle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes2 removals
  • UI and audio
  • Fixes
  • Performance
  • Balance
  • Store
changedReplaced placeholder sounds for quest menu interactions (using the menu + related notifications) Still a little WIP! But trying 'em out.
fixedFixed issue with motes deciding to wander offscreen (sigh)
changedTweak to resolve an inconsistent crash issue for select players.
removedAdjustment to Litlte Lord's first* fight; they no longer turn invincible once at the start of their third phase, and received a small bump to health for that phase to offset that. *Did you know the Peanut Village gate and Blustergust Ridge fights can actually be played in either order? Whichever one you get to 'first' will be the easier one, and the 'second' will be harder and assume you've gotten the spells that the first fight gated off.
changedAdded death tracking! This is toggle-able in the Settings menu. When you die (starting from now on; the game didn't previously track this), an animation will show how many times you've died on that room specifically . That'll make it easy to see how many attempts you made against a given boss/arena. On the minimap full-screen-view, if you've died in a given room, that will be displayed in the lower-left corner. Your total deaths will be shown on the pause screen, in the lower-right.
removedTemporarily disabled a secret room's teleport access until I have a chance to look into it (it's Thanksgiving today here in Canada! ain't at me desk much)

Patch notes for 0.5.08a:

  • Replaced placeholder sounds for quest menu interactions (using the menu + related notifications)

    • Still a little WIP! But trying 'em out.

  • Fixed issue with motes deciding to wander offscreen (sigh)

  • Tweak to resolve an inconsistent crash issue for select players.

  • Adjustment to Litlte Lord's first* fight; they no longer turn invincible once at the start of their third phase, and received a small bump to health for that phase to offset that.

    • *Did you know the Peanut Village gate and Blustergust Ridge fights can actually be played in either order? Whichever one you get to 'first' will be the easier one, and the 'second' will be harder and assume you've gotten the spells that the first fight gated off.

  • Added death tracking! This is toggle-able in the Settings menu.

    • When you die (starting from now on; the game didn't previously track this), an animation will show how many times you've died on that room specifically. That'll make it easy to see how many attempts you made against a given boss/arena.

    • On the minimap full-screen-view, if you've died in a given room, that will be displayed in the lower-left corner.

    • Your total deaths will be shown on the pause screen, in the lower-right.

Patch notes for 0.5.08b:

  • Temporarily disabled a secret room's teleport access until I have a chance to look into it (it's Thanksgiving today here in Canada! ain't at me desk much)

Beyond that, most of my work lately has been on wrapping up Act 1 release stuff, so working on stuff not in the demo. Some neat surprises in store for the full launch!

-Dev mode Jake

Source

Steam News / 13 October 2025

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