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Steam News2 November 20258mo ago

Patch notes - 0.5.09b

Patch notes for 0.5.09b: Gameplay Peeky's 'full region' bits reward has been upped from 10 to 25 Removed 'corner bombs' from Waking Fossil's last phase Updated Ruins Hounds' pursuit code; they no longer start running at

Full notes

Full Scrabdackle update

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What changed

2 fixes0 additions0 changes0 removals
  • Balance
  • Performance
fixedGameplay Peeky's 'full region' bits reward has been upped from 10 to 25 Removed 'corner bombs' from Waking Fossil's last phase Updated Ruins Hounds' pursuit code; they no longer start running at max speed Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅) Garbage Eater can correctly be 'damage pierced' with the Witchbrand when slashing it when it's inside its bin. Lots of once-absent speaker tags populated for various 'nameless' NPCs
fixedOther Save stones no longer flicker the 'generic stone' texture on room entry Cleaned up a few last spots still using the 'old' fonts Updated some last placeholder UI SFX Fixed dialogue bubble size rendering issue Updated pause screen collection total handling, and explanatory message Technical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn't happen anymore VSync added as a settings option (it used to only ever be off fwiw) Fixed Skrine boons disappearing from the HUD upon respawn or reload Resolved glitchiness with textures on certain room transitions Fixed mousewheel not working for navigating dialogue for some players Fixed notebook table of contents' right page being out of alignment Removed a small mouse click deadzone along the top of the screen (in the ruins)

Patch notes for 0.5.09b:

  • Gameplay

    • Peeky's 'full region' bits reward has been upped from 10 to 25

    • Removed 'corner bombs' from Waking Fossil's last phase

    • Updated Ruins Hounds' pursuit code; they no longer start running at max speed

    • Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅)

    • Garbage Eater can correctly be 'damage pierced' with the Witchbrand when slashing it when it's inside its bin.

    • Lots of once-absent speaker tags populated for various 'nameless' NPCs

  • Other

    • Save stones no longer flicker the 'generic stone' texture on room entry

    • Cleaned up a few last spots still using the 'old' fonts

    • Updated some last placeholder UI SFX

    • Fixed dialogue bubble size rendering issue

    • Updated pause screen collection total handling, and explanatory message

    • Technical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn't happen anymore

    • VSync added as a settings option (it used to only ever be off fwiw)

    • Fixed Skrine boons disappearing from the HUD upon respawn or reload

    • Resolved glitchiness with textures on certain room transitions

    • Fixed mousewheel not working for navigating dialogue for some players

    • Fixed notebook table of contents' right page being out of alignment

    • Removed a small mouse click deadzone along the top of the screen (in the ruins)

There's also a bug report icon/link on the main menu now! It goes to a database managed by Fellow Traveller that I have access to. (I am saying this in the hopes of no one submitting jokey reports thinking only I'll read it...!)

Most of what I've been up to the past few weeks has been final prep on Act 1 content - there's some stuff in the game I'm really proud of, but I've had to really hustle to jam it in before launch 😅 I'm gonna get back to that - but I'll be back with some news pretty soon!

-Dev mode Jake

Source

Steam News / 2 November 2025

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