Full notes
Full Scrabdackle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
Patch notes for 0.5.09b:
Gameplay
Peeky's 'full region' bits reward has been upped from 10 to 25
Removed 'corner bombs' from Waking Fossil's last phase
Updated Ruins Hounds' pursuit code; they no longer start running at max speed
Fixed Ruins Beast leaving its damage hitbox active for 2 seconds post-death (sorry, Harper! 😅)
Garbage Eater can correctly be 'damage pierced' with the Witchbrand when slashing it when it's inside its bin.
Lots of once-absent speaker tags populated for various 'nameless' NPCs
Other
Save stones no longer flicker the 'generic stone' texture on room entry
Cleaned up a few last spots still using the 'old' fonts
Updated some last placeholder UI SFX
Fixed dialogue bubble size rendering issue
Updated pause screen collection total handling, and explanatory message
Technical change to how fullscreen mode is handled - if your device had the rare black screen error, that shouldn't happen anymore
VSync added as a settings option (it used to only ever be off fwiw)
Fixed Skrine boons disappearing from the HUD upon respawn or reload
Resolved glitchiness with textures on certain room transitions
Fixed mousewheel not working for navigating dialogue for some players
Fixed notebook table of contents' right page being out of alignment
Removed a small mouse click deadzone along the top of the screen (in the ruins)
There's also a bug report icon/link on the main menu now! It goes to a database managed by Fellow Traveller that I have access to. (I am saying this in the hopes of no one submitting jokey reports thinking only I'll read it...!)
Most of what I've been up to the past few weeks has been final prep on Act 1 content - there's some stuff in the game I'm really proud of, but I've had to really hustle to jam it in before launch 😅 I'm gonna get back to that - but I'll be back with some news pretty soon!
-Dev mode Jake
Source
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