In this update3
Full notes
Full SCP New Management update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Maps
- UI and audio
- Store
SCP New Management changes
Happy new years SCP-Lovers!
The Playtest
The team is hard at work making the playtest (v0.1.3). And we can confidently say state it will start sometime within the next week or two. We will drop it as soon as it's done. Those who have playtest keys should see it in their library when it goes public. More keys will be given out in videos, events, etc.
Our main goal is to gather as much feedback as possible on what you want to see, and also to fix any bugs you might find. There is an in-game feedback & bug-report system in place for this.
You are allowed to record footage and post it online. Please share a link in the Discord so we can see your facility! It does help if you clarify that this is an early build of the game.
What will be included in version 0.1.3?
SCPs: 049, 079, 106, 173, 500, 939 (at varying stages of completeness)
Modes: Campaign (first few levels) & Sandbox
Emergency actions: "Call for Maintenance", "Call for Guard" and "Summon MTF-squad"
Workers: Researchers, Guards, Cook, Maintenance, Janitor, Medic, Crematorium
Audio-log entries for SCP-106 and SCP-939
Build System 2.0 (3.0 will be implemented later on, which will make most saves corrupt)
Other features include: Skill-tree, experiments, inventory & store, and board-meetings.
All the major developments this month
Big changes to SCP behaviours
Updated tutorial and onboarding
Added new achievements for the playtest
Added a ton of sound-effects for SCPs, workers, and UI
Implemented all audio-log entries for SCP-106 and SCP-939
Reworked how procedures work (once again). And hopefully they make more sense now!
So much bugfixing.
Hope you are ready for 2026.
Source
Changelog.gg summarizes and formats this update. How we read updates.
