Full notes
Full SCP: Nemesi - Alpha Testing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
SCP: Nemesi - EA 0.3.8.8 Changelog 🎅
This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.
Lobbies
Lobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added three new options: - A Refresh Lobby button. - A Debug Menu for troubleshooting, which provides additional tools to manage and resolve lobby-related issues. - A Toggle to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically.
New Features
- Red Crosshair for SCPs: SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking. - Blood Effects: Added to the SCP HUD for improved visual feedback when successfully hitting a human. - Proximity Alert for SCP-173: Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness. - SCP-049-2 now has an attack animation.
SCP 4166 Enhancements
- Added a quick black fade and an on-screen message when teleported by SCP 4166-2. - SCP 4166-2 now disappears after hitting a human, and its damage has been increased.
Improvements
- Added a"Currently Spectating..."text on the death screen widget along the name of the player you are spectating. - SCP 106 HUD now shows a block icon if it cannot walk through a pointed mesh. - Stamina regeneration has been increased. - Objective markers no longer disappear after respawn.
Fixes
- Theater Map Issues: Resolved various bugs in the theater map, including player and SCP movement problems. - Speed Buffs/Debuffs: Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166. - Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs). - Addressed bugs with lobby loadout syncing and character selection inconsistencies.
And as always, thank you for playing SCP: Nemesi! 🎄
Source
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