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Steam News25 December 20241y ago

Update 0.3.8.8 (EA) - Bugfixes and Improvements

SCP: Nemesi - EA 0.3.8.8 Changelog 🎅 This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.

Full notes

Full SCP: Nemesi - Alpha Testing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
changedSCP: Nemesi - EA 0.3.8.8 Changelog 🎅This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.
addedLobbiesLobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added three new options : - A Refresh Lobby button. - A Debug Menu for troubleshooting, which provides additional tools to manage and resolve lobby-related issues. - A Toggle to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically.
addedNew FeaturesRed Crosshair for SCPs: SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking. - Blood Effects: Added to the SCP HUD for improved visual feedback when successfully hitting a human. - Proximity Alert for SCP-173: Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness. - SCP-049-2 now has an attack animation .
addedSCP 4166 EnhancementsAdded a quick black fade and an on-screen message when teleported by SCP 4166-2 . - SCP 4166-2 now disappears after hitting a human , and its damage has been increased.
addedImprovementsAdded a "Currently Spectating..." text on the death screen widget along the name of the player you are spectating. - SCP 106 HUD now shows a block icon if it cannot walk through a pointed mesh. - Stamina regeneration has been increased . - Objective markers no longer disappear after respawn.
fixedFixesTheater Map Issues: Resolved various bugs in the theater map, including player and SCP movement problems. - Speed Buffs/Debuffs: Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166. - Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs). - Addressed bugs with lobby loadout syncing and character selection inconsistencies.

SCP: Nemesi - EA 0.3.8.8 Changelog 🎅

This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.

Lobbies

Lobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added three new options: - A Refresh Lobby button. - A Debug Menu for troubleshooting, which provides additional tools to manage and resolve lobby-related issues. - A Toggle to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically.

New Features

- Red Crosshair for SCPs: SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking. - Blood Effects: Added to the SCP HUD for improved visual feedback when successfully hitting a human. - Proximity Alert for SCP-173: Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness. - SCP-049-2 now has an attack animation.

SCP 4166 Enhancements

- Added a quick black fade and an on-screen message when teleported by SCP 4166-2. - SCP 4166-2 now disappears after hitting a human, and its damage has been increased.

Improvements

- Added a"Currently Spectating..."text on the death screen widget along the name of the player you are spectating. - SCP 106 HUD now shows a block icon if it cannot walk through a pointed mesh. - Stamina regeneration has been increased. - Objective markers no longer disappear after respawn.

Fixes

- Theater Map Issues: Resolved various bugs in the theater map, including player and SCP movement problems. - Speed Buffs/Debuffs: Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166. - Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs). - Addressed bugs with lobby loadout syncing and character selection inconsistencies.

And as always, thank you for playing SCP: Nemesi! 🎄

Source

Steam News / 25 December 2024

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